174 lines
7.2 KiB
C#
174 lines
7.2 KiB
C#
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
|
|
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
|
|
//
|
|
// Copyright (c) 2010-2011 SharpDX - Alexandre Mutel
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
// in the Software without restriction, including without limitation the rights
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
// THE SOFTWARE.
|
|
using System.Runtime.InteropServices;
|
|
using System.Runtime.Serialization;
|
|
|
|
namespace math
|
|
{
|
|
/// <summary>
|
|
/// Helper class to perform Half/Float conversion.
|
|
/// Code extract from paper : www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf by Jeroen van der Zijp
|
|
/// </summary>
|
|
internal class HalfUtils
|
|
{
|
|
[StructLayout( LayoutKind.Explicit, Pack = 4 )]
|
|
private struct FloatToUint
|
|
{
|
|
[FieldOffset( 0 )]
|
|
public uint UIntValue;
|
|
[FieldOffset( 0 )]
|
|
public float FloatValue;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpacks the specified h.
|
|
/// </summary>
|
|
/// <param name="h">The packed value.</param>
|
|
/// <returns>The float representation of the packed value.</returns>
|
|
public static float Unpack( ushort h )
|
|
{
|
|
var conv = new FloatToUint();
|
|
conv.UIntValue = HalfToFloatMantissaTable[HalfToFloatOffsetTable[h >> 10] + ( ( (uint)h ) & 0x3ff )] + HalfToFloatExponentTable[h >> 10];
|
|
return conv.FloatValue;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Packs the specified f.
|
|
/// </summary>
|
|
/// <param name="f">The float value.</param>
|
|
/// <returns>The packed representation of the float value.</returns>
|
|
public static ushort Pack( float f )
|
|
{
|
|
FloatToUint conv = new FloatToUint();
|
|
conv.FloatValue = f;
|
|
return (ushort)( FloatToHalfBaseTable[( conv.UIntValue >> 23 ) & 0x1ff] + ( ( conv.UIntValue & 0x007fffff ) >> FloatToHalfShiftTable[( conv.UIntValue >> 23 ) & 0x1ff] ) );
|
|
}
|
|
|
|
private static readonly uint[] HalfToFloatMantissaTable = new uint[2048];
|
|
private static readonly uint[] HalfToFloatExponentTable = new uint[64];
|
|
private static readonly uint[] HalfToFloatOffsetTable = new uint[64];
|
|
private static readonly ushort[] FloatToHalfBaseTable = new ushort[512];
|
|
private static readonly byte[] FloatToHalfShiftTable = new byte[512];
|
|
|
|
static HalfUtils()
|
|
{
|
|
int i;
|
|
|
|
// -------------------------------------------------------------------
|
|
// Half to Float tables
|
|
// -------------------------------------------------------------------
|
|
|
|
// Mantissa table
|
|
|
|
// 0 => 0
|
|
HalfToFloatMantissaTable[0] = 0;
|
|
|
|
// Transform subnormal to normalized
|
|
for( i = 1; i < 1024; i++ )
|
|
{
|
|
uint m = ( (uint)i ) << 13;
|
|
uint e = 0;
|
|
|
|
while( ( m & 0x00800000 ) == 0 )
|
|
{
|
|
e -= 0x00800000;
|
|
m <<= 1;
|
|
}
|
|
m &= ~0x00800000U;
|
|
e += 0x38800000;
|
|
HalfToFloatMantissaTable[i] = m | e;
|
|
}
|
|
|
|
// Normal case
|
|
for( i = 1024; i < 2048; i++ )
|
|
HalfToFloatMantissaTable[i] = 0x38000000 + ( ( (uint)( i - 1024 ) ) << 13 );
|
|
|
|
// Exponent table
|
|
|
|
// 0 => 0
|
|
HalfToFloatExponentTable[0] = 0;
|
|
|
|
for( i = 1; i < 63; i++ )
|
|
{
|
|
if( i < 31 ) // Positive Numbers
|
|
HalfToFloatExponentTable[i] = ( (uint)i ) << 23;
|
|
else // Negative Numbers
|
|
HalfToFloatExponentTable[i] = 0x80000000 + ( ( (uint)( i - 32 ) ) << 23 );
|
|
}
|
|
HalfToFloatExponentTable[31] = 0x47800000;
|
|
HalfToFloatExponentTable[32] = 0x80000000;
|
|
HalfToFloatExponentTable[63] = 0xC7800000;
|
|
|
|
// Offset table
|
|
HalfToFloatOffsetTable[0] = 0;
|
|
for( i = 1; i < 64; i++ )
|
|
HalfToFloatOffsetTable[i] = 1024;
|
|
HalfToFloatOffsetTable[32] = 0;
|
|
|
|
// -------------------------------------------------------------------
|
|
// Float to Half tables
|
|
// -------------------------------------------------------------------
|
|
|
|
for( i = 0; i < 256; i++ )
|
|
{
|
|
int e = i - 127;
|
|
if( e < -24 )
|
|
{ // Very small numbers map to zero
|
|
FloatToHalfBaseTable[i | 0x000] = 0x0000;
|
|
FloatToHalfBaseTable[i | 0x100] = 0x8000;
|
|
FloatToHalfShiftTable[i | 0x000] = 24;
|
|
FloatToHalfShiftTable[i | 0x100] = 24;
|
|
}
|
|
else if( e < -14 )
|
|
{ // Small numbers map to denorms
|
|
FloatToHalfBaseTable[i | 0x000] = (ushort)( ( 0x0400 >> ( -e - 14 ) ) );
|
|
FloatToHalfBaseTable[i | 0x100] = (ushort)( ( 0x0400 >> ( -e - 14 ) ) | 0x8000 );
|
|
FloatToHalfShiftTable[i | 0x000] = (byte)( -e - 1 );
|
|
FloatToHalfShiftTable[i | 0x100] = (byte)( -e - 1 );
|
|
}
|
|
else if( e <= 15 )
|
|
{ // Normal numbers just lose precision
|
|
FloatToHalfBaseTable[i | 0x000] = (ushort)( ( ( e + 15 ) << 10 ) );
|
|
FloatToHalfBaseTable[i | 0x100] = (ushort)( ( ( e + 15 ) << 10 ) | 0x8000 );
|
|
FloatToHalfShiftTable[i | 0x000] = 13;
|
|
FloatToHalfShiftTable[i | 0x100] = 13;
|
|
}
|
|
else if( e < 128 )
|
|
{ // Large numbers map to Infinity
|
|
FloatToHalfBaseTable[i | 0x000] = 0x7C00;
|
|
FloatToHalfBaseTable[i | 0x100] = 0xFC00;
|
|
FloatToHalfShiftTable[i | 0x000] = 24;
|
|
FloatToHalfShiftTable[i | 0x100] = 24;
|
|
}
|
|
else
|
|
{ // Infinity and NaN's stay Infinity and NaN's
|
|
FloatToHalfBaseTable[i | 0x000] = 0x7C00;
|
|
FloatToHalfBaseTable[i | 0x100] = 0xFC00;
|
|
FloatToHalfShiftTable[i | 0x000] = 13;
|
|
FloatToHalfShiftTable[i | 0x100] = 13;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|