// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. // // Copyright (c) 2010-2011 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System.Runtime.InteropServices; using System.Runtime.Serialization; namespace math { /// /// Helper class to perform Half/Float conversion. /// Code extract from paper : www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf by Jeroen van der Zijp /// internal class HalfUtils { [StructLayout( LayoutKind.Explicit, Pack = 4 )] private struct FloatToUint { [FieldOffset( 0 )] public uint UIntValue; [FieldOffset( 0 )] public float FloatValue; } /// /// Unpacks the specified h. /// /// The packed value. /// The float representation of the packed value. public static float Unpack( ushort h ) { var conv = new FloatToUint(); conv.UIntValue = HalfToFloatMantissaTable[HalfToFloatOffsetTable[h >> 10] + ( ( (uint)h ) & 0x3ff )] + HalfToFloatExponentTable[h >> 10]; return conv.FloatValue; } /// /// Packs the specified f. /// /// The float value. /// The packed representation of the float value. public static ushort Pack( float f ) { FloatToUint conv = new FloatToUint(); conv.FloatValue = f; return (ushort)( FloatToHalfBaseTable[( conv.UIntValue >> 23 ) & 0x1ff] + ( ( conv.UIntValue & 0x007fffff ) >> FloatToHalfShiftTable[( conv.UIntValue >> 23 ) & 0x1ff] ) ); } private static readonly uint[] HalfToFloatMantissaTable = new uint[2048]; private static readonly uint[] HalfToFloatExponentTable = new uint[64]; private static readonly uint[] HalfToFloatOffsetTable = new uint[64]; private static readonly ushort[] FloatToHalfBaseTable = new ushort[512]; private static readonly byte[] FloatToHalfShiftTable = new byte[512]; static HalfUtils() { int i; // ------------------------------------------------------------------- // Half to Float tables // ------------------------------------------------------------------- // Mantissa table // 0 => 0 HalfToFloatMantissaTable[0] = 0; // Transform subnormal to normalized for( i = 1; i < 1024; i++ ) { uint m = ( (uint)i ) << 13; uint e = 0; while( ( m & 0x00800000 ) == 0 ) { e -= 0x00800000; m <<= 1; } m &= ~0x00800000U; e += 0x38800000; HalfToFloatMantissaTable[i] = m | e; } // Normal case for( i = 1024; i < 2048; i++ ) HalfToFloatMantissaTable[i] = 0x38000000 + ( ( (uint)( i - 1024 ) ) << 13 ); // Exponent table // 0 => 0 HalfToFloatExponentTable[0] = 0; for( i = 1; i < 63; i++ ) { if( i < 31 ) // Positive Numbers HalfToFloatExponentTable[i] = ( (uint)i ) << 23; else // Negative Numbers HalfToFloatExponentTable[i] = 0x80000000 + ( ( (uint)( i - 32 ) ) << 23 ); } HalfToFloatExponentTable[31] = 0x47800000; HalfToFloatExponentTable[32] = 0x80000000; HalfToFloatExponentTable[63] = 0xC7800000; // Offset table HalfToFloatOffsetTable[0] = 0; for( i = 1; i < 64; i++ ) HalfToFloatOffsetTable[i] = 1024; HalfToFloatOffsetTable[32] = 0; // ------------------------------------------------------------------- // Float to Half tables // ------------------------------------------------------------------- for( i = 0; i < 256; i++ ) { int e = i - 127; if( e < -24 ) { // Very small numbers map to zero FloatToHalfBaseTable[i | 0x000] = 0x0000; FloatToHalfBaseTable[i | 0x100] = 0x8000; FloatToHalfShiftTable[i | 0x000] = 24; FloatToHalfShiftTable[i | 0x100] = 24; } else if( e < -14 ) { // Small numbers map to denorms FloatToHalfBaseTable[i | 0x000] = (ushort)( ( 0x0400 >> ( -e - 14 ) ) ); FloatToHalfBaseTable[i | 0x100] = (ushort)( ( 0x0400 >> ( -e - 14 ) ) | 0x8000 ); FloatToHalfShiftTable[i | 0x000] = (byte)( -e - 1 ); FloatToHalfShiftTable[i | 0x100] = (byte)( -e - 1 ); } else if( e <= 15 ) { // Normal numbers just lose precision FloatToHalfBaseTable[i | 0x000] = (ushort)( ( ( e + 15 ) << 10 ) ); FloatToHalfBaseTable[i | 0x100] = (ushort)( ( ( e + 15 ) << 10 ) | 0x8000 ); FloatToHalfShiftTable[i | 0x000] = 13; FloatToHalfShiftTable[i | 0x100] = 13; } else if( e < 128 ) { // Large numbers map to Infinity FloatToHalfBaseTable[i | 0x000] = 0x7C00; FloatToHalfBaseTable[i | 0x100] = 0xFC00; FloatToHalfShiftTable[i | 0x000] = 24; FloatToHalfShiftTable[i | 0x100] = 24; } else { // Infinity and NaN's stay Infinity and NaN's FloatToHalfBaseTable[i | 0x000] = 0x7C00; FloatToHalfBaseTable[i | 0x100] = 0xFC00; FloatToHalfShiftTable[i | 0x000] = 13; FloatToHalfShiftTable[i | 0x100] = 13; } } } } }