1154 lines
44 KiB
C#
1154 lines
44 KiB
C#
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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using System;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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namespace math
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{
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/// <summary>
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/// Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A).
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/// </summary>
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[DataContract( Name = "Color" )]
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[DataStyle( DataStyle.Compact )]
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[StructLayout( LayoutKind.Sequential, Size = 4 )]
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public partial struct Color : IEquatable<Color>
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{
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/// <summary>
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/// The red component of the color.
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/// </summary>
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[DataMember( Order = 0 )]
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public byte R;
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/// <summary>
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/// The green component of the color.
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/// </summary>
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[DataMember( Order = 1 )]
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public byte G;
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/// <summary>
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/// The blue component of the color.
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/// </summary>
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[DataMember( Order = 2 )]
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public byte B;
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/// <summary>
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/// The alpha component of the color.
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/// </summary>
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[DataMember( Order = 3 )]
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public byte A;
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="value">The value that will be assigned to all components.</param>
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public Color( byte value )
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{
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A = R = G = B = value;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="value">The value that will be assigned to all components.</param>
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public Color( float value )
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{
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A = R = G = B = ToByte( value );
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="red">The red component of the color.</param>
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/// <param name="green">The green component of the color.</param>
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/// <param name="blue">The blue component of the color.</param>
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/// <param name="alpha">The alpha component of the color.</param>
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public Color( byte red, byte green, byte blue, byte alpha )
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{
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R = red;
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G = green;
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B = blue;
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A = alpha;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct. Alpha is set to 255.
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/// </summary>
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/// <param name="red">The red component of the color.</param>
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/// <param name="green">The green component of the color.</param>
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/// <param name="blue">The blue component of the color.</param>
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public Color( byte red, byte green, byte blue )
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{
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R = red;
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G = green;
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B = blue;
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A = 255;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="red">The red component of the color.</param>
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/// <param name="green">The green component of the color.</param>
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/// <param name="blue">The blue component of the color.</param>
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/// <param name="alpha">The alpha component of the color.</param>
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public Color( float red, float green, float blue, float alpha )
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{
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R = ToByte( red );
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G = ToByte( green );
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B = ToByte( blue );
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A = ToByte( alpha );
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct. Alpha is set to 255.
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/// </summary>
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/// <param name="red">The red component of the color.</param>
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/// <param name="green">The green component of the color.</param>
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/// <param name="blue">The blue component of the color.</param>
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public Color( float red, float green, float blue )
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{
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R = ToByte( red );
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G = ToByte( green );
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B = ToByte( blue );
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A = 255;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="value">The red, green, blue, and alpha components of the color.</param>
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public Color( Vec4 value )
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{
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R = ToByte( value.X );
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G = ToByte( value.Y );
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B = ToByte( value.Z );
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A = ToByte( value.W );
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="value">The red, green, and blue components of the color.</param>
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/// <param name="alpha">The alpha component of the color.</param>
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public Color( Vec3 value, float alpha )
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{
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R = ToByte( value.X );
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G = ToByte( value.Y );
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B = ToByte( value.Z );
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A = ToByte( alpha );
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct. Alpha is set to 255.
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/// </summary>
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/// <param name="value">The red, green, and blue components of the color.</param>
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public Color( Vec3 value )
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{
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R = ToByte( value.X );
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G = ToByte( value.Y );
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B = ToByte( value.Z );
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A = 255;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="rgba">A packed integer containing all four color components in RGBA order.</param>
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public Color( uint rgba )
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{
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A = (byte)( ( rgba >> 24 ) & 255 );
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B = (byte)( ( rgba >> 16 ) & 255 );
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G = (byte)( ( rgba >> 8 ) & 255 );
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R = (byte)( rgba & 255 );
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="rgba">A packed integer containing all four color components in RGBA order.</param>
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public Color( int rgba )
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{
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A = (byte)( ( rgba >> 24 ) & 255 );
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B = (byte)( ( rgba >> 16 ) & 255 );
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G = (byte)( ( rgba >> 8 ) & 255 );
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R = (byte)( rgba & 255 );
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="values">The values to assign to the red, green, and blue, alpha components of the color. This must be an array with four elements.</param>
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/// <exception cref="ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception>
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public Color( float[] values )
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{
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if( values == null )
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throw new ArgumentNullException( nameof( values ) );
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if( values.Length != 4 )
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throw new ArgumentOutOfRangeException( nameof( values ), "There must be four and only four input values for Color." );
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R = ToByte( values[0] );
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G = ToByte( values[1] );
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B = ToByte( values[2] );
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A = ToByte( values[3] );
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Color"/> struct.
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/// </summary>
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/// <param name="values">The values to assign to the alpha, red, green, and blue components of the color. This must be an array with four elements.</param>
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/// <exception cref="ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than four elements.</exception>
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public Color( byte[] values )
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{
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if( values == null )
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throw new ArgumentNullException( nameof( values ) );
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if( values.Length != 4 )
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throw new ArgumentOutOfRangeException( nameof( values ), "There must be four and only four input values for Color." );
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R = values[0];
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G = values[1];
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B = values[2];
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A = values[3];
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}
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/// <summary>
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/// Gets or sets the component at the specified index.
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/// </summary>
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/// <value>The value of the alpha, red, green, or blue component, depending on the index.</value>
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/// <param name="index">The index of the component to access. Use 0 for the alpha component, 1 for the red component, 2 for the green component, and 3 for the blue component.</param>
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/// <returns>The value of the component at the specified index.</returns>
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/// <exception cref="System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 3].</exception>
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public byte this[int index]
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{
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get
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{
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switch( index )
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{
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case 0:
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return R;
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case 1:
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return G;
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case 2:
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return B;
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case 3:
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return A;
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}
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throw new ArgumentOutOfRangeException( nameof( index ), "Indices for Color run from 0 to 3, inclusive." );
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}
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set
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{
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switch( index )
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{
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case 0:
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R = value;
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break;
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case 1:
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G = value;
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break;
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case 2:
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B = value;
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break;
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case 3:
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A = value;
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break;
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default:
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throw new ArgumentOutOfRangeException( nameof( index ), "Indices for Color run from 0 to 3, inclusive." );
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}
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}
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}
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/// <summary>
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/// Converts the color into a packed integer.
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/// </summary>
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/// <returns>A packed integer containing all four color components.</returns>
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public int ToBgra()
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{
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int value = B;
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value |= G << 8;
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value |= R << 16;
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value |= A << 24;
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return value;
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}
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/// <summary>
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/// Converts the color into a packed integer.
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/// </summary>
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/// <returns>A packed integer containing all four color components.</returns>
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public int ToRgba()
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{
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int value = R;
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value |= G << 8;
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value |= B << 16;
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value |= A << 24;
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return value;
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}
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/// <summary>
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/// Converts the color into a packed integer.
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/// </summary>
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/// <returns>A packed integer containing all four color components.</returns>
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public int ToArgb()
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{
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int value = A;
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value |= R << 8;
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value |= G << 16;
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value |= B << 24;
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return value;
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}
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/// <summary>
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/// Converts the color into a packed integer.
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/// </summary>
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/// <returns>A packed integer containing all four color components.</returns>
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public int ToAbgr()
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{
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int value = A;
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value |= B << 8;
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value |= G << 16;
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value |= R << 24;
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return value;
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}
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/// <summary>
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/// Converts the color into a three component vector.
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/// </summary>
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/// <returns>A three component vector containing the red, green, and blue components of the color.</returns>
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public Vec3 ToVector3()
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{
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return new Vec3( R / 255.0f, G / 255.0f, B / 255.0f );
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}
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/// <summary>
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/// Converts the color into a three component color.
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/// </summary>
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/// <returns>A three component color containing the red, green, and blue components of the color.</returns>
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public Color3 ToColor3()
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{
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return new Color3( R / 255.0f, G / 255.0f, B / 255.0f );
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}
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/// <summary>
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/// Converts the color into a four component vector.
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/// </summary>
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/// <returns>A four component vector containing all four color components.</returns>
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public Vec4 ToVector4()
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{
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return new Vec4( R / 255.0f, G / 255.0f, B / 255.0f, A / 255.0f );
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}
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/// <summary>
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/// Creates an array containing the elements of the color.
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/// </summary>
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/// <returns>A four-element array containing the components of the color in RGBA order.</returns>
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public byte[] ToArray()
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{
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return new[] { R, G, B, A };
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}
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/// <summary>
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/// Gets the brightness.
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/// </summary>
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/// <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="Color"/></returns>
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public float GetBrightness()
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{
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float r = R / 255.0f;
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float g = G / 255.0f;
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float b = B / 255.0f;
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float max, min;
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max = r;
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min = r;
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if( g > max )
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max = g;
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if( b > max )
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max = b;
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if( g < min )
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min = g;
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if( b < min )
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min = b;
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return ( max + min ) / 2;
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}
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/// <summary>
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/// Gets the hue.
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/// </summary>
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/// <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="Color"/></returns>
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public float GetHue()
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{
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if( R == G && G == B )
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return 0; // 0 makes as good an UNDEFINED value as any
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float r = R / 255.0f;
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float g = G / 255.0f;
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float b = B / 255.0f;
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float max, min;
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float delta;
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float hue = 0.0f;
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max = r;
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min = r;
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if( g > max )
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max = g;
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if( b > max )
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max = b;
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if( g < min )
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min = g;
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if( b < min )
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min = b;
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delta = max - min;
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if( r == max )
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{
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hue = ( g - b ) / delta;
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}
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else if( g == max )
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{
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hue = 2 + ( b - r ) / delta;
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}
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else if( b == max )
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{
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hue = 4 + ( r - g ) / delta;
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}
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hue *= 60;
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if( hue < 0.0f )
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{
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hue += 360.0f;
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}
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return hue;
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}
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/// <summary>
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/// Gets the saturation.
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/// </summary>
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/// <returns>The Hue-Saturation-Brightness (HSB) saturation for this <see cref="Color"/></returns>
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public float GetSaturation()
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{
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float r = R / 255.0f;
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float g = G / 255.0f;
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float b = B / 255.0f;
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float max, min;
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float l, s = 0;
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max = r;
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min = r;
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if( g > max )
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max = g;
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if( b > max )
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max = b;
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if( g < min )
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min = g;
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if( b < min )
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min = b;
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// if max == min, then there is no color and
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// the saturation is zero.
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if( max != min )
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{
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l = ( max + min ) / 2;
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if( l <= .5 )
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{
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s = ( max - min ) / ( max + min );
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}
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else
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{
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s = ( max - min ) / ( 2 - max - min );
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}
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}
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return s;
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}
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/// <summary>
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/// Adds two colors.
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/// </summary>
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/// <param name="left">The first color to add.</param>
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/// <param name="right">The second color to add.</param>
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/// <param name="result">When the method completes, completes the sum of the two colors.</param>
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public static void Add( ref Color left, ref Color right, out Color result )
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{
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result.A = (byte)( left.A + right.A );
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result.R = (byte)( left.R + right.R );
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result.G = (byte)( left.G + right.G );
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result.B = (byte)( left.B + right.B );
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}
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/// <summary>
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/// Adds two colors.
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/// </summary>
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/// <param name="left">The first color to add.</param>
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/// <param name="right">The second color to add.</param>
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/// <returns>The sum of the two colors.</returns>
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public static Color Add( Color left, Color right )
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{
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return new Color( (byte)( left.R + right.R ), (byte)( left.G + right.G ), (byte)( left.B + right.B ), (byte)( left.A + right.A ) );
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}
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/// <summary>
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/// Subtracts two colors.
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/// </summary>
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/// <param name="left">The first color to subtract.</param>
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/// <param name="right">The second color to subtract.</param>
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/// <param name="result">WHen the method completes, contains the difference of the two colors.</param>
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public static void Subtract( ref Color left, ref Color right, out Color result )
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{
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result.A = (byte)( left.A - right.A );
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result.R = (byte)( left.R - right.R );
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result.G = (byte)( left.G - right.G );
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result.B = (byte)( left.B - right.B );
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}
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/// <summary>
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/// Subtracts two colors.
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/// </summary>
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/// <param name="left">The first color to subtract.</param>
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/// <param name="right">The second color to subtract</param>
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/// <returns>The difference of the two colors.</returns>
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public static Color Subtract( Color left, Color right )
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{
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return new Color( (byte)( left.R - right.R ), (byte)( left.G - right.G ), (byte)( left.B - right.B ), (byte)( left.A - right.A ) );
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}
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/// <summary>
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/// Modulates two colors.
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/// </summary>
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/// <param name="left">The first color to modulate.</param>
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/// <param name="right">The second color to modulate.</param>
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/// <param name="result">When the method completes, contains the modulated color.</param>
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public static void Modulate( ref Color left, ref Color right, out Color result )
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{
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result.A = (byte)( left.A * right.A / 255 );
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result.R = (byte)( left.R * right.R / 255 );
|
|
result.G = (byte)( left.G * right.G / 255 );
|
|
result.B = (byte)( left.B * right.B / 255 );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Modulates two colors.
|
|
/// </summary>
|
|
/// <param name="left">The first color to modulate.</param>
|
|
/// <param name="right">The second color to modulate.</param>
|
|
/// <returns>The modulated color.</returns>
|
|
public static Color Modulate( Color left, Color right )
|
|
{
|
|
return new Color( (byte)( left.R * right.R / 255 ), (byte)( left.G * right.G / 255 ), (byte)( left.B * right.B / 255 ), (byte)( left.A * right.A / 255 ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a color.
|
|
/// </summary>
|
|
/// <param name="value">The color to scale.</param>
|
|
/// <param name="scale">The amount by which to scale.</param>
|
|
/// <param name="result">When the method completes, contains the scaled color.</param>
|
|
public static void Scale( ref Color value, float scale, out Color result )
|
|
{
|
|
result.A = (byte)( value.A * scale );
|
|
result.R = (byte)( value.R * scale );
|
|
result.G = (byte)( value.G * scale );
|
|
result.B = (byte)( value.B * scale );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a color.
|
|
/// </summary>
|
|
/// <param name="value">The color to scale.</param>
|
|
/// <param name="scale">The amount by which to scale.</param>
|
|
/// <returns>The scaled color.</returns>
|
|
public static Color Scale( Color value, float scale )
|
|
{
|
|
return new Color( (byte)( value.R * scale ), (byte)( value.G * scale ), (byte)( value.B * scale ), (byte)( value.A * scale ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Negates a color.
|
|
/// </summary>
|
|
/// <param name="value">The color to negate.</param>
|
|
/// <param name="result">When the method completes, contains the negated color.</param>
|
|
public static void Negate( ref Color value, out Color result )
|
|
{
|
|
result.A = (byte)( 255 - value.A );
|
|
result.R = (byte)( 255 - value.R );
|
|
result.G = (byte)( 255 - value.G );
|
|
result.B = (byte)( 255 - value.B );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Negates a color.
|
|
/// </summary>
|
|
/// <param name="value">The color to negate.</param>
|
|
/// <returns>The negated color.</returns>
|
|
public static Color Negate( Color value )
|
|
{
|
|
return new Color( (byte)( 255 - value.R ), (byte)( 255 - value.G ), (byte)( 255 - value.B ), (byte)( 255 - value.A ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Restricts a value to be within a specified range.
|
|
/// </summary>
|
|
/// <param name="value">The value to clamp.</param>
|
|
/// <param name="min">The minimum value.</param>
|
|
/// <param name="max">The maximum value.</param>
|
|
/// <param name="result">When the method completes, contains the clamped value.</param>
|
|
public static void Clamp( ref Color value, ref Color min, ref Color max, out Color result )
|
|
{
|
|
byte alpha = value.A;
|
|
alpha = ( alpha > max.A ) ? max.A : alpha;
|
|
alpha = ( alpha < min.A ) ? min.A : alpha;
|
|
|
|
byte red = value.R;
|
|
red = ( red > max.R ) ? max.R : red;
|
|
red = ( red < min.R ) ? min.R : red;
|
|
|
|
byte green = value.G;
|
|
green = ( green > max.G ) ? max.G : green;
|
|
green = ( green < min.G ) ? min.G : green;
|
|
|
|
byte blue = value.B;
|
|
blue = ( blue > max.B ) ? max.B : blue;
|
|
blue = ( blue < min.B ) ? min.B : blue;
|
|
|
|
result = new Color( red, green, blue, alpha );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the color from a packed BGRA integer.
|
|
/// </summary>
|
|
/// <param name="color">A packed integer containing all four color components in BGRA order</param>
|
|
/// <returns>A color.</returns>
|
|
public static Color FromBgra( int color )
|
|
{
|
|
return new Color( (byte)( ( color >> 16 ) & 255 ), (byte)( ( color >> 8 ) & 255 ), (byte)( color & 255 ), (byte)( ( color >> 24 ) & 255 ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the color from a packed BGRA integer.
|
|
/// </summary>
|
|
/// <param name="color">A packed integer containing all four color components in BGRA order</param>
|
|
/// <returns>A color.</returns>
|
|
public static Color FromBgra( uint color )
|
|
{
|
|
return FromBgra( unchecked((int)color) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the color from a packed ABGR integer.
|
|
/// </summary>
|
|
/// <param name="color">A packed integer containing all four color components in ABGR order</param>
|
|
/// <returns>A color.</returns>
|
|
public static Color FromAbgr( int color )
|
|
{
|
|
return new Color( (byte)( color >> 24 ), (byte)( color >> 16 ), (byte)( color >> 8 ), (byte)color );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the color from a packed ABGR integer.
|
|
/// </summary>
|
|
/// <param name="color">A packed integer containing all four color components in ABGR order</param>
|
|
/// <returns>A color.</returns>
|
|
public static Color FromAbgr( uint color )
|
|
{
|
|
return FromAbgr( unchecked((int)color) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the color from a packed RGBA integer.
|
|
/// </summary>
|
|
/// <param name="color">A packed integer containing all four color components in RGBA order</param>
|
|
/// <returns>A color.</returns>
|
|
public static Color FromRgba( int color )
|
|
{
|
|
return new Color( color );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the color from a packed RGBA integer.
|
|
/// </summary>
|
|
/// <param name="color">A packed integer containing all four color components in RGBA order</param>
|
|
/// <returns>A color.</returns>
|
|
public static Color FromRgba( uint color )
|
|
{
|
|
return new Color( color );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Restricts a value to be within a specified range.
|
|
/// </summary>
|
|
/// <param name="value">The value to clamp.</param>
|
|
/// <param name="min">The minimum value.</param>
|
|
/// <param name="max">The maximum value.</param>
|
|
/// <returns>The clamped value.</returns>
|
|
public static Color Clamp( Color value, Color min, Color max )
|
|
{
|
|
Color result;
|
|
Clamp( ref value, ref min, ref max, out result );
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a linear interpolation between two colors.
|
|
/// </summary>
|
|
/// <param name="start">Start color.</param>
|
|
/// <param name="end">End color.</param>
|
|
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param>
|
|
/// <param name="result">When the method completes, contains the linear interpolation of the two colors.</param>
|
|
/// <remarks>
|
|
/// Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned.
|
|
/// </remarks>
|
|
public static void Lerp( ref Color start, ref Color end, float amount, out Color result )
|
|
{
|
|
result.R = MathUtil.Lerp( start.R, end.R, amount );
|
|
result.G = MathUtil.Lerp( start.G, end.G, amount );
|
|
result.B = MathUtil.Lerp( start.B, end.B, amount );
|
|
result.A = MathUtil.Lerp( start.A, end.A, amount );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a linear interpolation between two colors.
|
|
/// </summary>
|
|
/// <param name="start">Start color.</param>
|
|
/// <param name="end">End color.</param>
|
|
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param>
|
|
/// <returns>The linear interpolation of the two colors.</returns>
|
|
/// <remarks>
|
|
/// Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned.
|
|
/// </remarks>
|
|
public static Color Lerp( Color start, Color end, float amount )
|
|
{
|
|
Color result;
|
|
Lerp( ref start, ref end, amount, out result );
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a cubic interpolation between two colors.
|
|
/// </summary>
|
|
/// <param name="start">Start color.</param>
|
|
/// <param name="end">End color.</param>
|
|
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param>
|
|
/// <param name="result">When the method completes, contains the cubic interpolation of the two colors.</param>
|
|
public static void SmoothStep( ref Color start, ref Color end, float amount, out Color result )
|
|
{
|
|
amount = MathUtil.SmoothStep( amount );
|
|
Lerp( ref start, ref end, amount, out result );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a cubic interpolation between two colors.
|
|
/// </summary>
|
|
/// <param name="start">Start color.</param>
|
|
/// <param name="end">End color.</param>
|
|
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param>
|
|
/// <returns>The cubic interpolation of the two colors.</returns>
|
|
public static Color SmoothStep( Color start, Color end, float amount )
|
|
{
|
|
Color result;
|
|
SmoothStep( ref start, ref end, amount, out result );
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a color containing the smallest components of the specified colors.
|
|
/// </summary>
|
|
/// <param name="left">The first source color.</param>
|
|
/// <param name="right">The second source color.</param>
|
|
/// <param name="result">When the method completes, contains an new color composed of the largest components of the source colors.</param>
|
|
public static void Max( ref Color left, ref Color right, out Color result )
|
|
{
|
|
result.A = ( left.A > right.A ) ? left.A : right.A;
|
|
result.R = ( left.R > right.R ) ? left.R : right.R;
|
|
result.G = ( left.G > right.G ) ? left.G : right.G;
|
|
result.B = ( left.B > right.B ) ? left.B : right.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a color containing the largest components of the specified colorss.
|
|
/// </summary>
|
|
/// <param name="left">The first source color.</param>
|
|
/// <param name="right">The second source color.</param>
|
|
/// <returns>A color containing the largest components of the source colors.</returns>
|
|
public static Color Max( Color left, Color right )
|
|
{
|
|
Color result;
|
|
Max( ref left, ref right, out result );
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a color containing the smallest components of the specified colors.
|
|
/// </summary>
|
|
/// <param name="left">The first source color.</param>
|
|
/// <param name="right">The second source color.</param>
|
|
/// <param name="result">When the method completes, contains an new color composed of the smallest components of the source colors.</param>
|
|
public static void Min( ref Color left, ref Color right, out Color result )
|
|
{
|
|
result.A = ( left.A < right.A ) ? left.A : right.A;
|
|
result.R = ( left.R < right.R ) ? left.R : right.R;
|
|
result.G = ( left.G < right.G ) ? left.G : right.G;
|
|
result.B = ( left.B < right.B ) ? left.B : right.B;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a color containing the smallest components of the specified colors.
|
|
/// </summary>
|
|
/// <param name="left">The first source color.</param>
|
|
/// <param name="right">The second source color.</param>
|
|
/// <returns>A color containing the smallest components of the source colors.</returns>
|
|
public static Color Min( Color left, Color right )
|
|
{
|
|
Color result;
|
|
Min( ref left, ref right, out result );
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adjusts the contrast of a color.
|
|
/// </summary>
|
|
/// <param name="value">The color whose contrast is to be adjusted.</param>
|
|
/// <param name="contrast">The amount by which to adjust the contrast.</param>
|
|
/// <param name="result">When the method completes, contains the adjusted color.</param>
|
|
public static void AdjustContrast( ref Color value, float contrast, out Color result )
|
|
{
|
|
result.A = value.A;
|
|
result.R = ToByte( 0.5f + contrast * ( value.R / 255.0f - 0.5f ) );
|
|
result.G = ToByte( 0.5f + contrast * ( value.G / 255.0f - 0.5f ) );
|
|
result.B = ToByte( 0.5f + contrast * ( value.B / 255.0f - 0.5f ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adjusts the contrast of a color.
|
|
/// </summary>
|
|
/// <param name="value">The color whose contrast is to be adjusted.</param>
|
|
/// <param name="contrast">The amount by which to adjust the contrast.</param>
|
|
/// <returns>The adjusted color.</returns>
|
|
public static Color AdjustContrast( Color value, float contrast )
|
|
{
|
|
return new Color(
|
|
ToByte( 0.5f + contrast * ( value.R / 255.0f - 0.5f ) ),
|
|
ToByte( 0.5f + contrast * ( value.G / 255.0f - 0.5f ) ),
|
|
ToByte( 0.5f + contrast * ( value.B / 255.0f - 0.5f ) ),
|
|
value.A );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adjusts the saturation of a color.
|
|
/// </summary>
|
|
/// <param name="value">The color whose saturation is to be adjusted.</param>
|
|
/// <param name="saturation">The amount by which to adjust the saturation.</param>
|
|
/// <param name="result">When the method completes, contains the adjusted color.</param>
|
|
public static void AdjustSaturation( ref Color value, float saturation, out Color result )
|
|
{
|
|
float grey = value.R / 255.0f * 0.2125f + value.G / 255.0f * 0.7154f + value.B / 255.0f * 0.0721f;
|
|
|
|
result.A = value.A;
|
|
result.R = ToByte( grey + saturation * ( value.R / 255.0f - grey ) );
|
|
result.G = ToByte( grey + saturation * ( value.G / 255.0f - grey ) );
|
|
result.B = ToByte( grey + saturation * ( value.B / 255.0f - grey ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adjusts the saturation of a color.
|
|
/// </summary>
|
|
/// <param name="value">The color whose saturation is to be adjusted.</param>
|
|
/// <param name="saturation">The amount by which to adjust the saturation.</param>
|
|
/// <returns>The adjusted color.</returns>
|
|
public static Color AdjustSaturation( Color value, float saturation )
|
|
{
|
|
float grey = value.R / 255.0f * 0.2125f + value.G / 255.0f * 0.7154f + value.B / 255.0f * 0.0721f;
|
|
|
|
return new Color(
|
|
ToByte( grey + saturation * ( value.R / 255.0f - grey ) ),
|
|
ToByte( grey + saturation * ( value.G / 255.0f - grey ) ),
|
|
ToByte( grey + saturation * ( value.B / 255.0f - grey ) ),
|
|
value.A );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds two colors.
|
|
/// </summary>
|
|
/// <param name="left">The first color to add.</param>
|
|
/// <param name="right">The second color to add.</param>
|
|
/// <returns>The sum of the two colors.</returns>
|
|
public static Color operator +( Color left, Color right )
|
|
{
|
|
return new Color( (byte)( left.R + right.R ), (byte)( left.G + right.G ), (byte)( left.B + right.B ), (byte)( left.A + right.A ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Assert a color (return it unchanged).
|
|
/// </summary>
|
|
/// <param name="value">The color to assert (unchanged).</param>
|
|
/// <returns>The asserted (unchanged) color.</returns>
|
|
public static Color operator +( Color value )
|
|
{
|
|
return value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Subtracts two colors.
|
|
/// </summary>
|
|
/// <param name="left">The first color to subtract.</param>
|
|
/// <param name="right">The second color to subtract.</param>
|
|
/// <returns>The difference of the two colors.</returns>
|
|
public static Color operator -( Color left, Color right )
|
|
{
|
|
return new Color( (byte)( left.R - right.R ), (byte)( left.G - right.G ), (byte)( left.B - right.B ), (byte)( left.A - right.A ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Negates a color.
|
|
/// </summary>
|
|
/// <param name="value">The color to negate.</param>
|
|
/// <returns>A negated color.</returns>
|
|
public static Color operator -( Color value )
|
|
{
|
|
return new Color( -value.R, -value.G, -value.B, -value.A );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a color.
|
|
/// </summary>
|
|
/// <param name="scale">The factor by which to scale the color.</param>
|
|
/// <param name="value">The color to scale.</param>
|
|
/// <returns>The scaled color.</returns>
|
|
public static Color operator *( float scale, Color value )
|
|
{
|
|
return new Color( (byte)( value.R * scale ), (byte)( value.G * scale ), (byte)( value.B * scale ), (byte)( value.A * scale ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a color.
|
|
/// </summary>
|
|
/// <param name="value">The factor by which to scale the color.</param>
|
|
/// <param name="scale">The color to scale.</param>
|
|
/// <returns>The scaled color.</returns>
|
|
public static Color operator *( Color value, float scale )
|
|
{
|
|
return new Color( (byte)( value.R * scale ), (byte)( value.G * scale ), (byte)( value.B * scale ), (byte)( value.A * scale ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Modulates two colors.
|
|
/// </summary>
|
|
/// <param name="left">The first color to modulate.</param>
|
|
/// <param name="right">The second color to modulate.</param>
|
|
/// <returns>The modulated color.</returns>
|
|
public static Color operator *( Color left, Color right )
|
|
{
|
|
return new Color( (byte)( left.R * right.R / 255.0f ), (byte)( left.G * right.G / 255.0f ), (byte)( left.B * right.B / 255.0f ), (byte)( left.A * right.A / 255.0f ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests for equality between two objects.
|
|
/// </summary>
|
|
/// <param name="left">The first value to compare.</param>
|
|
/// <param name="right">The second value to compare.</param>
|
|
/// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
|
|
public static bool operator ==( Color left, Color right )
|
|
{
|
|
return left.Equals( right );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests for inequality between two objects.
|
|
/// </summary>
|
|
/// <param name="left">The first value to compare.</param>
|
|
/// <param name="right">The second value to compare.</param>
|
|
/// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
|
|
public static bool operator !=( Color left, Color right )
|
|
{
|
|
return !left.Equals( right );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Color"/> to <see cref="Color3"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Color3( Color value )
|
|
{
|
|
return value.ToColor3();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Color"/> to <see cref="Vec3"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Vec3( Color value )
|
|
{
|
|
return new Vec3( value.R / 255.0f, value.G / 255.0f, value.B / 255.0f );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Color"/> to <see cref="Vec4"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Vec4( Color value )
|
|
{
|
|
return new Vec4( value.R / 255.0f, value.G / 255.0f, value.B / 255.0f, value.A / 255.0f );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert this instance to a <see cref="Color4"/>
|
|
/// </summary>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public Color4 ToColor4()
|
|
{
|
|
return new Color4( R / 255.0f, G / 255.0f, B / 255.0f, A / 255.0f );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an implicit conversion from <see cref="Color"/> to <see cref="Color4"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static implicit operator Color4( Color value )
|
|
{
|
|
return value.ToColor4();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Vec3"/> to <see cref="Color"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Color( Vec3 value )
|
|
{
|
|
return new Color( value.X, value.Y, value.Z, 1.0f );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Color3"/> to <see cref="Color"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Color( Color3 value )
|
|
{
|
|
return new Color( value.R, value.G, value.B, 1.0f );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Vec4"/> to <see cref="Color"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Color( Vec4 value )
|
|
{
|
|
return new Color( value.X, value.Y, value.Z, value.W );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Color4"/> to <see cref="Color"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Color( Color4 value )
|
|
{
|
|
return new Color( value.R, value.G, value.B, value.A );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="int"/> to <see cref="Color"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>
|
|
/// The result of the conversion.
|
|
/// </returns>
|
|
public static explicit operator int( Color value )
|
|
{
|
|
return value.ToRgba();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="int"/> to <see cref="Color"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>
|
|
/// The result of the conversion.
|
|
/// </returns>
|
|
public static explicit operator Color( int value )
|
|
{
|
|
return new Color( value );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="string"/> that represents this instance.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// A <see cref="string"/> that represents this instance.
|
|
/// </returns>
|
|
public override string ToString()
|
|
{
|
|
return ColorExtensions.RgbaToString( ToRgba() );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for this instance.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
|
|
/// </returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return A.GetHashCode() + R.GetHashCode() + G.GetHashCode() + B.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="Color"/> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="other">The <see cref="Color"/> to compare with this instance.</param>
|
|
/// <returns>
|
|
/// <c>true</c> if the specified <see cref="Color"/> is equal to this instance; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
public bool Equals( Color other )
|
|
{
|
|
return R == other.R && G == other.G && B == other.B && A == other.A;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="object"/> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="value">The <see cref="object"/> to compare with this instance.</param>
|
|
/// <returns>
|
|
/// <c>true</c> if the specified <see cref="object"/> is equal to this instance; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
public override bool Equals( object value )
|
|
{
|
|
if( value == null )
|
|
return false;
|
|
|
|
if( !ReferenceEquals( value.GetType(), typeof( Color ) ) )
|
|
return false;
|
|
|
|
return Equals( (Color)value );
|
|
}
|
|
|
|
private static byte ToByte( float component )
|
|
{
|
|
var value = (int)( component * 255.0f );
|
|
return (byte)( value < 0 ? 0 : value > 255 ? 255 : value );
|
|
}
|
|
}
|
|
}
|