gd_core/addons/core/screens/NilScreen.cs

30 lines
527 B
C#

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// D E R E L I C T
//
/// // (c) 2003..2024
using Godot;
using Godot.Sharp.Extras;
using System;
[GlobalClass]
public partial class NilScreen : ScreenGeneric<NilScreenDef>
{
static int s_count = 1024;
public override string DebugString() => $"{GetType().Name}:{Name} {s_count}";
public override void _Ready()
{
base._Ready();
this.OnReady();
Name = $"Nil {s_count++}";
}
}