sharplib/math/BoundingBox.cs
2019-06-26 00:03:48 -07:00

467 lines
20 KiB
C#

// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
//
// -----------------------------------------------------------------------------
// Original code from SlimMath project. http://code.google.com/p/slimmath/
// Greetings to SlimDX Group. Original code published with the following license:
// -----------------------------------------------------------------------------
/*
* Copyright (c) 2007-2011 SlimDX Group
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
namespace math
{
/// <summary>
/// Represents an axis-aligned bounding box in three dimensional space.
/// </summary>
[DataContract]
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct BoundingBox : IEquatable<BoundingBox>, IFormattable
{
/// <summary>
/// A <see cref="BoundingBox"/> which represents an empty space.
/// </summary>
public static readonly BoundingBox Empty = new BoundingBox(new Vector3(float.MaxValue), new Vector3(float.MinValue));
/// <summary>
/// The minimum point of the box.
/// </summary>
public Vector3 Minimum;
/// <summary>
/// The maximum point of the box.
/// </summary>
public Vector3 Maximum;
/// <summary>
/// Initializes a new instance of the <see cref="math.BoundingBox"/> struct.
/// </summary>
/// <param name="minimum">The minimum vertex of the bounding box.</param>
/// <param name="maximum">The maximum vertex of the bounding box.</param>
public BoundingBox(Vector3 minimum, Vector3 maximum)
{
this.Minimum = minimum;
this.Maximum = maximum;
}
/// <summary>
/// Gets the center of this bouding box.
/// </summary>
public Vector3 Center
{
get { return (Minimum + Maximum) / 2; }
}
/// <summary>
/// Gets the extent of this bouding box.
/// </summary>
public Vector3 Extent
{
get { return (Maximum - Minimum) / 2; }
}
/// <summary>
/// Retrieves the eight corners of the bounding box.
/// </summary>
/// <returns>An array of points representing the eight corners of the bounding box.</returns>
public Vector3[] GetCorners()
{
Vector3[] results = new Vector3[8];
results[0] = new Vector3(Minimum.X, Maximum.Y, Maximum.Z);
results[1] = new Vector3(Maximum.X, Maximum.Y, Maximum.Z);
results[2] = new Vector3(Maximum.X, Minimum.Y, Maximum.Z);
results[3] = new Vector3(Minimum.X, Minimum.Y, Maximum.Z);
results[4] = new Vector3(Minimum.X, Maximum.Y, Minimum.Z);
results[5] = new Vector3(Maximum.X, Maximum.Y, Minimum.Z);
results[6] = new Vector3(Maximum.X, Minimum.Y, Minimum.Z);
results[7] = new Vector3(Minimum.X, Minimum.Y, Minimum.Z);
return results;
}
/// <summary>
/// Determines if there is an intersection between the current object and a <see cref="math.Ray"/>.
/// </summary>
/// <param name="ray">The ray to test.</param>
/// <returns>Whether the two objects intersected.</returns>
public bool Intersects(ref Ray ray)
{
float distance;
return CollisionHelper.RayIntersectsBox(ref ray, ref this, out distance);
}
/// <summary>
/// Determines if there is an intersection between the current object and a <see cref="math.Ray"/>.
/// </summary>
/// <param name="ray">The ray to test.</param>
/// <param name="distance">When the method completes, contains the distance of the intersection,
/// or 0 if there was no intersection.</param>
/// <returns>Whether the two objects intersected.</returns>
public bool Intersects(ref Ray ray, out float distance)
{
return CollisionHelper.RayIntersectsBox(ref ray, ref this, out distance);
}
/// <summary>
/// Determines if there is an intersection between the current object and a <see cref="math.Ray"/>.
/// </summary>
/// <param name="ray">The ray to test.</param>
/// <param name="point">When the method completes, contains the point of intersection,
/// or <see cref="math.Vector3.Zero"/> if there was no intersection.</param>
/// <returns>Whether the two objects intersected.</returns>
public bool Intersects(ref Ray ray, out Vector3 point)
{
return CollisionHelper.RayIntersectsBox(ref ray, ref this, out point);
}
/// <summary>
/// Determines if there is an intersection between the current object and a <see cref="math.Plane"/>.
/// </summary>
/// <param name="plane">The plane to test.</param>
/// <returns>Whether the two objects intersected.</returns>
public PlaneIntersectionType Intersects(ref Plane plane)
{
return CollisionHelper.PlaneIntersectsBox(ref plane, ref this);
}
/* This implentation is wrong
/// <summary>
/// Determines if there is an intersection between the current object and a triangle.
/// </summary>
/// <param name="vertex1">The first vertex of the triangle to test.</param>
/// <param name="vertex2">The second vertex of the triagnle to test.</param>
/// <param name="vertex3">The third vertex of the triangle to test.</param>
/// <returns>Whether the two objects intersected.</returns>
public bool Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3)
{
return Collision.BoxIntersectsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3);
}
*/
/// <summary>
/// Determines if there is an intersection between the current object and a <see cref="math.BoundingBox"/>.
/// </summary>
/// <param name="box">The box to test.</param>
/// <returns>Whether the two objects intersected.</returns>
public bool Intersects(ref BoundingBox box)
{
return CollisionHelper.BoxIntersectsBox(ref this, ref box);
}
/// <summary>
/// Determines if there is an intersection between the current object and a <see cref="math.BoundingSphere"/>.
/// </summary>
/// <param name="sphere">The sphere to test.</param>
/// <returns>Whether the two objects intersected.</returns>
public bool Intersects(ref BoundingSphere sphere)
{
return CollisionHelper.BoxIntersectsSphere(ref this, ref sphere);
}
/// <summary>
/// Determines whether the current objects contains a point.
/// </summary>
/// <param name="point">The point to test.</param>
/// <returns>The type of containment the two objects have.</returns>
public ContainmentType Contains(ref Vector3 point)
{
return CollisionHelper.BoxContainsPoint(ref this, ref point);
}
/* This implentation is wrong
/// <summary>
/// Determines whether the current objects contains a triangle.
/// </summary>
/// <param name="vertex1">The first vertex of the triangle to test.</param>
/// <param name="vertex2">The second vertex of the triagnle to test.</param>
/// <param name="vertex3">The third vertex of the triangle to test.</param>
/// <returns>The type of containment the two objects have.</returns>
public ContainmentType Contains(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3)
{
return Collision.BoxContainsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3);
}
*/
/// <summary>
/// Determines whether the current objects contains a <see cref="math.BoundingBox"/>.
/// </summary>
/// <param name="box">The box to test.</param>
/// <returns>The type of containment the two objects have.</returns>
public ContainmentType Contains(ref BoundingBox box)
{
return CollisionHelper.BoxContainsBox(ref this, ref box);
}
/// <summary>
/// Determines whether the current objects contains a <see cref="math.BoundingSphere"/>.
/// </summary>
/// <param name="sphere">The sphere to test.</param>
/// <returns>The type of containment the two objects have.</returns>
public ContainmentType Contains(ref BoundingSphere sphere)
{
return CollisionHelper.BoxContainsSphere(ref this, ref sphere);
}
/// <summary>
/// Constructs a <see cref="math.BoundingBox"/> that fully contains the given points.
/// </summary>
/// <param name="points">The points that will be contained by the box.</param>
/// <param name="result">When the method completes, contains the newly constructed bounding box.</param>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="points"/> is <c>null</c>.</exception>
public static void FromPoints(Vector3[] points, out BoundingBox result)
{
if (points == null)
throw new ArgumentNullException("points");
Vector3 min = new Vector3(float.MaxValue);
Vector3 max = new Vector3(float.MinValue);
for (int i = 0; i < points.Length; ++i)
{
Vector3.Min(ref min, ref points[i], out min);
Vector3.Max(ref max, ref points[i], out max);
}
result = new BoundingBox(min, max);
}
/// <summary>
/// Constructs a <see cref="math.BoundingBox"/> that fully contains the given points.
/// </summary>
/// <param name="points">The points that will be contained by the box.</param>
/// <returns>The newly constructed bounding box.</returns>
/// <exception cref="ArgumentNullException">Thrown when <paramref name="points"/> is <c>null</c>.</exception>
public static BoundingBox FromPoints(Vector3[] points)
{
if (points == null)
throw new ArgumentNullException("points");
Vector3 min = new Vector3(float.MaxValue);
Vector3 max = new Vector3(float.MinValue);
for (int i = 0; i < points.Length; ++i)
{
Vector3.Min(ref min, ref points[i], out min);
Vector3.Max(ref max, ref points[i], out max);
}
return new BoundingBox(min, max);
}
/// <summary>
/// Constructs a <see cref="math.BoundingBox"/> from a given sphere.
/// </summary>
/// <param name="sphere">The sphere that will designate the extents of the box.</param>
/// <param name="result">When the method completes, contains the newly constructed bounding box.</param>
public static void FromSphere(ref BoundingSphere sphere, out BoundingBox result)
{
result.Minimum = new Vector3(sphere.Center.X - sphere.Radius, sphere.Center.Y - sphere.Radius, sphere.Center.Z - sphere.Radius);
result.Maximum = new Vector3(sphere.Center.X + sphere.Radius, sphere.Center.Y + sphere.Radius, sphere.Center.Z + sphere.Radius);
}
/// <summary>
/// Constructs a <see cref="math.BoundingBox"/> from a given sphere.
/// </summary>
/// <param name="sphere">The sphere that will designate the extents of the box.</param>
/// <returns>The newly constructed bounding box.</returns>
public static BoundingBox FromSphere(BoundingSphere sphere)
{
BoundingBox box;
box.Minimum = new Vector3(sphere.Center.X - sphere.Radius, sphere.Center.Y - sphere.Radius, sphere.Center.Z - sphere.Radius);
box.Maximum = new Vector3(sphere.Center.X + sphere.Radius, sphere.Center.Y + sphere.Radius, sphere.Center.Z + sphere.Radius);
return box;
}
/// <summary>
/// Transform a bounding box.
/// </summary>
/// <param name="value">The original bounding box.</param>
/// <param name="transform">The transform to apply to the bounding box.</param>
/// <param name="result">The transformed bounding box.</param>
public static void Transform(ref BoundingBox value, ref Matrix transform, out BoundingBox result)
{
var boundingBox = new BoundingBoxExt(value);
boundingBox.Transform(transform);
result = (BoundingBox)boundingBox;
}
/// <summary>
/// Constructs a <see cref="math.BoundingBox"/> that is as large enough to contains the bounding box and the given point.
/// </summary>
/// <param name="value1">The box to merge.</param>
/// <param name="value2">The point to merge.</param>
/// <param name="result">When the method completes, contains the newly constructed bounding box.</param>
public static void Merge(ref BoundingBox value1, ref Vector3 value2, out BoundingBox result)
{
Vector3.Min(ref value1.Minimum, ref value2, out result.Minimum);
Vector3.Max(ref value1.Maximum, ref value2, out result.Maximum);
}
/// <summary>
/// Constructs a <see cref="math.BoundingBox"/> that is as large as the total combined area of the two specified boxes.
/// </summary>
/// <param name="value1">The first box to merge.</param>
/// <param name="value2">The second box to merge.</param>
/// <param name="result">When the method completes, contains the newly constructed bounding box.</param>
public static void Merge(ref BoundingBox value1, ref BoundingBox value2, out BoundingBox result)
{
Vector3.Min(ref value1.Minimum, ref value2.Minimum, out result.Minimum);
Vector3.Max(ref value1.Maximum, ref value2.Maximum, out result.Maximum);
}
/// <summary>
/// Constructs a <see cref="math.BoundingBox"/> that is as large as the total combined area of the two specified boxes.
/// </summary>
/// <param name="value1">The first box to merge.</param>
/// <param name="value2">The second box to merge.</param>
/// <returns>The newly constructed bounding box.</returns>
public static BoundingBox Merge(BoundingBox value1, BoundingBox value2)
{
BoundingBox box;
Vector3.Min(ref value1.Minimum, ref value2.Minimum, out box.Minimum);
Vector3.Max(ref value1.Maximum, ref value2.Maximum, out box.Maximum);
return box;
}
/// <summary>
/// Tests for equality between two objects.
/// </summary>
/// <param name="left">The first value to compare.</param>
/// <param name="right">The second value to compare.</param>
/// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
public static bool operator ==(BoundingBox left, BoundingBox right)
{
return left.Equals(right);
}
/// <summary>
/// Tests for inequality between two objects.
/// </summary>
/// <param name="left">The first value to compare.</param>
/// <param name="right">The second value to compare.</param>
/// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
public static bool operator !=(BoundingBox left, BoundingBox right)
{
return !left.Equals(right);
}
/// <summary>
/// Returns a <see cref="string"/> that represents this instance.
/// </summary>
/// <returns>
/// A <see cref="string"/> that represents this instance.
/// </returns>
public override string ToString()
{
return string.Format(CultureInfo.CurrentCulture, "Minimum:{0} Maximum:{1}", Minimum.ToString(), Maximum.ToString());
}
/// <summary>
/// Returns a <see cref="string"/> that represents this instance.
/// </summary>
/// <param name="format">The format.</param>
/// <returns>
/// A <see cref="string"/> that represents this instance.
/// </returns>
public string ToString(string format)
{
if (format == null)
return ToString();
return string.Format(CultureInfo.CurrentCulture, "Minimum:{0} Maximum:{1}", Minimum.ToString(format, CultureInfo.CurrentCulture),
Maximum.ToString(format, CultureInfo.CurrentCulture));
}
/// <summary>
/// Returns a <see cref="string"/> that represents this instance.
/// </summary>
/// <param name="formatProvider">The format provider.</param>
/// <returns>
/// A <see cref="string"/> that represents this instance.
/// </returns>
public string ToString(IFormatProvider formatProvider)
{
return string.Format(formatProvider, "Minimum:{0} Maximum:{1}", Minimum.ToString(), Maximum.ToString());
}
/// <summary>
/// Returns a <see cref="string"/> that represents this instance.
/// </summary>
/// <param name="format">The format.</param>
/// <param name="formatProvider">The format provider.</param>
/// <returns>
/// A <see cref="string"/> that represents this instance.
/// </returns>
public string ToString(string format, IFormatProvider formatProvider)
{
if (format == null)
return ToString(formatProvider);
return string.Format(formatProvider, "Minimum:{0} Maximum:{1}", Minimum.ToString(format, formatProvider),
Maximum.ToString(format, formatProvider));
}
/// <summary>
/// Returns a hash code for this instance.
/// </summary>
/// <returns>
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
/// </returns>
public override int GetHashCode()
{
return Minimum.GetHashCode() + Maximum.GetHashCode();
}
/// <summary>
/// Determines whether the specified <see cref="math.Vector4"/> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="math.Vector4"/> to compare with this instance.</param>
/// <returns>
/// <c>true</c> if the specified <see cref="math.Vector4"/> is equal to this instance; otherwise, <c>false</c>.
/// </returns>
public bool Equals(BoundingBox value)
{
return Minimum == value.Minimum && Maximum == value.Maximum;
}
/// <summary>
/// Determines whether the specified <see cref="object"/> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="object"/> to compare with this instance.</param>
/// <returns>
/// <c>true</c> if the specified <see cref="object"/> is equal to this instance; otherwise, <c>false</c>.
/// </returns>
public override bool Equals(object value)
{
if (value == null)
return false;
if (value.GetType() != GetType())
return false;
return Equals((BoundingBox)value);
}
}
}