sharplib/math/Half4.cs

189 lines
7.4 KiB
C#

// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
//
// Copyright (c) 2010-2011 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
namespace math
{
/// <summary>
/// Represents a four dimensional mathematical vector with half-precision floats.
/// </summary>
[DataContract]
[StructLayout( LayoutKind.Sequential, Pack = 2 )]
public struct Half4 : IEquatable<Half4>
{
/// <summary>
/// Gets or sets the X component of the vector.
/// </summary>
/// <value>The X component of the vector.</value>
public Half X;
/// <summary>
/// Gets or sets the Y component of the vector.
/// </summary>
/// <value>The Y component of the vector.</value>
public Half Y;
/// <summary>
/// Gets or sets the Z component of the vector.
/// </summary>
/// <value>The Z component of the vector.</value>
public Half Z;
/// <summary>
/// Gets or sets the W component of the vector.
/// </summary>
/// <value>The W component of the vector.</value>
public Half W;
/// <summary>
/// Initializes a new instance of the <see cref="Half4"/> structure.
/// </summary>
/// <param name="x">The X component.</param>
/// <param name="y">The Y component.</param>
/// <param name="z">The Z component.</param>
/// <param name="w">The W component.</param>
public Half4( Half x, Half y, Half z, Half w )
{
this.X = x;
this.Y = y;
this.Z = z;
this.W = w;
}
/// <summary>
/// Initializes a new instance of the <see cref="Half4"/> structure.
/// </summary>
/// <param name="value">The value to set for the X, Y, Z, and W components.</param>
public Half4( Half value )
{
this.X = value;
this.Y = value;
this.Z = value;
this.W = value;
}
/// <summary>
/// Tests for equality between two objects.
/// </summary>
/// <param name="left">The first value to compare.</param>
/// <param name="right">The second value to compare.</param>
/// <returns>
/// <c>true</c> if <paramref name="left" /> has the same value as <paramref name="right" />; otherwise, <c>false</c>.</returns>
public static bool operator ==( Half4 left, Half4 right )
{
return Equals( ref left, ref right );
}
/// <summary>
/// Tests for inequality between two objects.
/// </summary>
/// <param name="left">The first value to compare.</param>
/// <param name="right">The second value to compare.</param>
/// <returns>
/// <c>true</c> if <paramref name="left" /> has a different value than <paramref name="right" />; otherwise, <c>false</c>.</returns>
public static bool operator !=( Half4 left, Half4 right )
{
return !Equals( ref left, ref right );
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A 32-bit signed integer hash code.</returns>
public override int GetHashCode()
{
int num2 = this.W.GetHashCode() + this.Z.GetHashCode();
int num = this.Y.GetHashCode() + num2;
return ( this.X.GetHashCode() + num );
}
/// <summary>
/// Determines whether the specified object instances are considered equal.
/// </summary>
/// <param name="value1">The first value.</param>
/// <param name="value2">The second value.</param>
/// <returns>
/// <c>true</c> if <paramref name="value1" /> is the same instance as <paramref name="value2" /> or
/// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
public static bool Equals( ref Half4 value1, ref Half4 value2 )
{
return ( ( ( value1.X == value2.X ) && ( value1.Y == value2.Y ) ) && ( ( value1.Z == value2.Z ) && ( value1.W == value2.W ) ) );
}
/// <summary>
/// Returns a value that indicates whether the current instance is equal to the specified object.
/// </summary>
/// <param name="other">Object to make the comparison with.</param>
/// <returns>
/// <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
public bool Equals( Half4 other )
{
return ( ( ( this.X == other.X ) && ( this.Y == other.Y ) ) && ( ( this.Z == other.Z ) && ( this.W == other.W ) ) );
}
/// <summary>
/// Performs an explicit conversion from <see cref="Vec4"/> to <see cref="Half4"/>.
/// </summary>
/// <param name="value">The value.</param>
/// <returns>The result of the conversion.</returns>
public static explicit operator Half4( Vec4 value )
{
return new Half4( (Half)value.X, (Half)value.Y, (Half)value.Z, (Half)value.W );
}
/// <summary>
/// Performs an explicit conversion from <see cref="Half4"/> to <see cref="Vec4"/>.
/// </summary>
/// <param name="value">The value.</param>
/// <returns>The result of the conversion.</returns>
public static explicit operator Vec4( Half4 value )
{
return new Vec4( value.X, value.Y, value.Z, value.W );
}
/// <summary>
/// Returns a value that indicates whether the current instance is equal to a specified object.
/// </summary>
/// <param name="obj">Object to make the comparison with.</param>
/// <returns>
/// <c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
public override bool Equals( object obj )
{
if( obj == null )
{
return false;
}
if( obj.GetType() != GetType() )
{
return false;
}
return this.Equals( (Half4)obj );
}
}
}