sharplib/math/ColorExtensions.cs

95 lines
4.1 KiB
C#

// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using att;
using System.Globalization;
using System.Runtime.Serialization;
namespace math
{
/// <summary>
/// A class containing extension methods for processing colors.
/// </summary>
public static class ColorExtensions
{
/// <summary>
/// Indicates if the given string can be converted to an <see cref="uint"/> RGBA value using <see cref="StringToRgba"/>.
/// </summary>
/// <param name="stringColor">The string to convert.</param>
/// <returns>True if the string can be converted, false otherwise.</returns>
public static bool CanConvertStringToRgba( [CanBeNull] string stringColor )
{
return stringColor?.StartsWith( "#" ) ?? false;
}
/// <summary>
/// Converts the given string to an <see cref="uint"/> RGBA value.
/// </summary>
/// <param name="stringColor">The string to convert.</param>
/// <returns>The converted RGBA value.</returns>
public static uint StringToRgba( [CanBeNull] string stringColor )
{
var intValue = 0xFF000000;
if( stringColor != null )
{
if( stringColor.StartsWith( "#" ) )
{
if( stringColor.Length == "#000".Length && uint.TryParse( stringColor.Substring( 1, 3 ), NumberStyles.HexNumber, null, out intValue ) )
{
intValue = ( ( intValue & 0x00F ) << 16 )
| ( ( intValue & 0x00F ) << 20 )
| ( ( intValue & 0x0F0 ) << 4 )
| ( ( intValue & 0x0F0 ) << 8 )
| ( ( intValue & 0xF00 ) >> 4 )
| ( ( intValue & 0xF00 ) >> 8 )
| ( 0xFF000000 );
}
if( stringColor.Length == "#000000".Length && uint.TryParse( stringColor.Substring( 1, 6 ), NumberStyles.HexNumber, null, out intValue ) )
{
intValue = ( ( intValue & 0x000000FF ) << 16 )
| ( intValue & 0x0000FF00 )
| ( ( intValue & 0x00FF0000 ) >> 16 )
| ( 0xFF000000 );
}
if( stringColor.Length == "#00000000".Length && uint.TryParse( stringColor.Substring( 1, 8 ), NumberStyles.HexNumber, null, out intValue ) )
{
intValue = ( ( intValue & 0x000000FF ) << 16 )
| ( intValue & 0x0000FF00 )
| ( ( intValue & 0x00FF0000 ) >> 16 )
| ( intValue & 0xFF000000 );
}
}
}
return intValue;
}
/// <summary>
/// Converts the given RGB value to a string.
/// </summary>
/// <param name="value">The RGB value to convert.</param>
/// <returns>The converted string.</returns>
[NotNull]
public static string RgbToString( int value )
{
var r = ( value & 0x000000FF );
var g = ( value & 0x0000FF00 ) >> 8;
var b = ( value & 0x00FF0000 ) >> 16;
return $"#{r:X2}{g:X2}{b:X2}";
}
/// <summary>
/// Converts the given RGBA value to a string.
/// </summary>
/// <param name="value">The RGBA value to convert.</param>
/// <returns>The converted string.</returns>
[NotNull]
public static string RgbaToString( int value )
{
var r = ( value & 0x000000FF );
var g = ( value & 0x0000FF00 ) >> 8;
var b = ( value & 0x00FF0000 ) >> 16;
var a = ( value & 0xFF000000 ) >> 24;
return $"#{a:X2}{r:X2}{g:X2}{b:X2}";
}
}
}