224 lines
4.4 KiB
C#
224 lines
4.4 KiB
C#
using System;
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using System.Collections.Immutable;
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using Optional;
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using static Optional.OptionExtensions;
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using static System.Collections.Immutable.ImmutableInterlocked;
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/*
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???? Should we have an explicit transaction class/ID?
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???? Should we split things into threaded vs action
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*/
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namespace db
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{
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public enum CommitResults
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{
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Invalid,
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Perfect,
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Collisions,
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}
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public interface IID<TS>
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{
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TS id { get; }
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}
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public class DB<TID, T> where T : IID<TID>
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{
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//Current snapshot of the DB.
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ImmutableDictionary<TID, T> m_objs = ImmutableDictionary<TID, T>.Empty;
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//List of committed Ids based on when they were committed.
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ImmutableList<TID> m_committed = ImmutableList<TID>.Empty;
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ImmutableDictionary<TID, T> Objects => m_objs;
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// @@@@ TODO This returns an entity that can be changing. It should be a lazy instantiated copy
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public Option<T> lookup( TID id )
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{
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if( m_objs.TryGetValue( id, out T obj ) )
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{
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return obj.Some();
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}
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else
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{
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// LOG
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}
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return obj.None();
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}
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public (Tx<TID, T>, Option<T>) checkout( TID id )
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{
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var tx = new Tx<TID, T>( m_committed.Count, m_activeTransaction, this );
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var v = lookup( id );
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v.Match( t => {
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tx.checkout( id );
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}, () => {
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} );
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return (tx, v);
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}
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public Tx<TID, T> checkout( TID id, out Option<T> tOut )
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{
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var (tx, v) = checkout(id);
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tOut = v;
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return tx;
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}
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public Tx<TID, T> checkout()
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{
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var tx = new Tx<TID, T>( m_committed.Count, m_activeTransaction, this );
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return tx;
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}
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public CommitResults commit( ref Tx<TID, T> co )
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{
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co = null;
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return commit_internal_single( co );
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}
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public ImmutableDictionary<TID, T> getSnapshot()
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{
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ImmutableDictionary<TID, T> res = m_objs;
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return res;
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}
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internal CommitResults commit_internal_single( Tx<TID, T> tx )
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{
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//var collision = false;
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//Check for previously committed things
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var start = tx.Start;
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var curCommitted = m_committed;
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foreach( var t in tx.Checkouts )
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{
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for( int i = start; i < curCommitted.Count; ++i )
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{
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if( !t.id.Equals( curCommitted[i] ) ) { }
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else
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{
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//collision = true;
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return CommitResults.Collisions;
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}
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}
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}
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// @@@@ LOCK
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lock( m_committed )
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{
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TID[] committed = new TID[tx.Checkouts.Count];
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for( var i = 0; i < tx.Checkouts.Count; ++i )
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{
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committed[i] = tx.Checkouts[i].id;
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m_objs = m_objs.Add( tx.Checkouts[i].id, tx.Checkouts[i] );
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}
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m_committed = m_committed.AddRange(committed);
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foreach( var v in tx.Adds )
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{
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m_objs = m_objs.Add( v.id, v );
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}
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return CommitResults.Perfect;
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}
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}
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Option<Tx<TID, T>> m_activeTransaction = Option.None<Tx<TID, T>>();
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}
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public enum TxStates
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{
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Invalid,
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Running,
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Committed,
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}
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//This only works for a single thread
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public class Tx<TID, T>: IDisposable where T : IID<TID>
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{
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internal ImmutableList<T> Checkouts => m_checkouts;
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internal TxStates State => m_state;
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internal int Start => m_start;
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internal ImmutableList<T> Adds => m_adds;
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internal Tx( int start, DB<TID, T> db )
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:
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this(start, Option.None<Tx<TID, T>>(), db)
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{
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}
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internal Tx( int start, Option<Tx<TID, T>> parentTx, DB<TID, T> db )
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{
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m_start = start;
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m_parentTx = parentTx;
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m_childTx = m_childTx.Add(this);
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m_db = db;
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m_state = TxStates.Running;
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}
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public void Dispose()
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{
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// Dispose of unmanaged resources.
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Dispose( true );
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// Suppress finalization.
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GC.SuppressFinalize( this );
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}
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public void Dispose(bool isFromDispose )
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{
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if( isFromDispose )
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{
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m_db.commit_internal_single( this );
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}
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}
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public Option<T> checkout( TID id )
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{
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var v = m_db.lookup( id );
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v.MatchSome( t => { m_checkouts = m_checkouts.Add( t ); } );
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return v;
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}
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public void add( T obj )
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{
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m_adds = m_adds.Add(obj);
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}
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int m_start = -1;
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DB<TID, T> m_db;
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//Do we need these? Do we need both?
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Option<Tx<TID, T>> m_parentTx;
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ImmutableList<Tx<TID, T>> m_childTx = ImmutableList<Tx<TID, T>>.Empty;
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TxStates m_state = TxStates.Invalid;
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ImmutableList<T> m_checkouts = ImmutableList<T>.Empty;
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// New objects created this pass
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ImmutableList<T> m_adds = ImmutableList<T>.Empty;
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}
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}
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