sharplib/math/Size3.cs

239 lines
7.8 KiB
C#

// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
//
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
namespace math
{
/// <summary>
/// Structure providing Width, Height and Depth.
/// </summary>
[DataContract( Name = "!Size3" )]
[DataStyle( DataStyle.Compact )]
[StructLayout( LayoutKind.Sequential )]
public struct Size3 : IEquatable<Size3>, IComparable<Size3>
{
/// <summary>
/// A zero size with (width, height, depth) = (0,0,0)
/// </summary>
public static readonly Size3 Zero = new Size3( 0, 0, 0 );
/// <summary>
/// A one size with (width, height, depth) = (1,1,1)
/// </summary>
public static readonly Size3 One = new Size3( 1, 1, 1 );
/// <summary>
/// A zero size with (width, height, depth) = (0,0,0)
/// </summary>
public static readonly Size3 Empty = Zero;
/// <summary>
/// Initializes a new instance of the <see cref="Size3" /> struct.
/// </summary>
/// <param name="width">The x.</param>
/// <param name="height">The y.</param>
/// <param name="depth">The depth.</param>
public Size3( int width, int height, int depth )
{
Width = width;
Height = height;
Depth = depth;
}
/// <summary>
/// Width.
/// </summary>
[DataMember( Order = 0 )]
public int Width;
/// <summary>
/// Height.
/// </summary>
[DataMember( Order = 1 )]
public int Height;
/// <summary>
/// Height.
/// </summary>
[DataMember( Order = 2 )]
public int Depth;
/// <summary>
/// Gets a volume size.
/// </summary>
private long VolumeSize
{
get
{
return (long)Width * Height * Depth;
}
}
/// <inheritdoc/>
public bool Equals( Size3 other )
{
return Width == other.Width && Height == other.Height && Depth == other.Depth;
}
/// <inheritdoc/>
public override bool Equals( object obj )
{
if( ReferenceEquals( null, obj ) )
return false;
return obj is Size3 && Equals( (Size3)obj );
}
/// <inheritdoc/>
public override int GetHashCode()
{
unchecked
{
int hashCode = Width;
hashCode = ( hashCode * 397 ) ^ Height;
hashCode = ( hashCode * 397 ) ^ Depth;
return hashCode;
}
}
/// <inheritdoc/>
public int CompareTo( Size3 other )
{
return Math.Sign( this.VolumeSize - other.VolumeSize );
}
/// <inheritdoc/>
public override string ToString()
{
return string.Format( "({0},{1},{2})", Width, Height, Depth );
}
/// <summary>
/// Implements the &lt;.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static bool operator <( Size3 left, Size3 right )
{
return left.CompareTo( right ) < 0;
}
/// <summary>
/// Implements the &lt;.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static bool operator <=( Size3 left, Size3 right )
{
return left.CompareTo( right ) <= 0;
}
/// <summary>
/// Implements the &lt; or ==.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static bool operator >( Size3 left, Size3 right )
{
return left.CompareTo( right ) > 0;
}
/// <summary>
/// Implements the &gt; or ==.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static bool operator >=( Size3 left, Size3 right )
{
return left.CompareTo( right ) >= 0;
}
/// <summary>
/// Implements the ==.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static bool operator ==( Size3 left, Size3 right )
{
return left.Equals( right );
}
/// <summary>
/// Implements the !=.
/// </summary>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>The result of the operator.</returns>
public static bool operator !=( Size3 left, Size3 right )
{
return !left.Equals( right );
}
/// <summary>
/// Calculates the next up mip-level (*2) of this size.
/// </summary>
/// <returns>A next up mip-level Size3.</returns>
public Size3 Up2( int count = 1 )
{
if( count < 0 )
{
throw new ArgumentOutOfRangeException( "count", "Must be >= 0" );
}
return new Size3( Math.Max( 1, Width << count ), Math.Max( 1, Height << count ), Math.Max( 1, Depth << count ) );
}
/// <summary>
/// Calculates the next down mip-level (/2) of this size.
/// </summary>
/// <param name="count">The count.</param>
/// <returns>A next down mip-level Size3.</returns>
public Size3 Down2( int count = 1 )
{
if( count < 0 )
{
throw new ArgumentOutOfRangeException( "count", "Must be >= 0" );
}
return new Size3( Math.Max( 1, Width >> count ), Math.Max( 1, Height >> count ), Math.Max( 1, Depth >> count ) );
}
/// <summary>
/// Calculates the mip size based on a direction.
/// </summary>
/// <param name="direction">The direction &lt; 0 then <see cref="Down2"/>, &gt; 0 then <see cref="Up2"/>, else this unchanged.</param>
/// <returns>Size3.</returns>
public Size3 Mip( int direction )
{
return direction == 0 ? this : direction < 0 ? Down2() : Up2();
}
}
}