816 lines
34 KiB
C#
816 lines
34 KiB
C#
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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//
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// -----------------------------------------------------------------------------
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// Original code from SlimMath project. http://code.google.com/p/slimmath/
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// Greetings to SlimDX Group. Original code published with the following license:
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// -----------------------------------------------------------------------------
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/*
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* Copyright (c) 2007-2011 SlimDX Group
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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using System;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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namespace math
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{
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/// <summary>
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/// Represents a three dimensional mathematical vector.
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/// </summary>
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[DataContract( Name = "Int3" )]
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[DataStyle( DataStyle.Compact )]
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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public struct Int3 : IEquatable<Int3>, IFormattable
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{
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/// <summary>
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/// The size of the <see cref="Int3"/> type, in bytes.
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/// </summary>
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public static readonly int SizeInBytes = lib.Util.SizeOf<Int3>();
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/// <summary>
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/// A <see cref="Int3"/> with all of its components set to zero.
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/// </summary>
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public static readonly Int3 Zero = new Int3();
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/// <summary>
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/// The X unit <see cref="Int3"/> (1, 0, 0).
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/// </summary>
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public static readonly Int3 UnitX = new Int3( 1, 0, 0 );
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/// <summary>
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/// The Y unit <see cref="Int3"/> (0, 1, 0).
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/// </summary>
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public static readonly Int3 UnitY = new Int3( 0, 1, 0 );
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/// <summary>
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/// The Z unit <see cref="Int3"/> (0, 0, 1).
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/// </summary>
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public static readonly Int3 UnitZ = new Int3( 0, 0, 1 );
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/// <summary>
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/// A <see cref="Int3"/> with all of its components set to one.
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/// </summary>
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public static readonly Int3 One = new Int3( 1, 1, 1 );
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/// <summary>
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/// The X component of the vector.
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/// </summary>
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[DataMember( Order = 0 )]
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public int X;
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/// <summary>
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/// The Y component of the vector.
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/// </summary>
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[DataMember( Order = 1 )]
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public int Y;
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/// <summary>
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/// The Z component of the vector.
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/// </summary>
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[DataMember( Order = 2 )]
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public int Z;
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3"/> struct.
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/// </summary>
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/// <param name="value">The value that will be assigned to all components.</param>
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public Int3( int value )
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{
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X = value;
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Y = value;
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Z = value;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3"/> struct.
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/// </summary>
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/// <param name="x">Initial value for the X component of the vector.</param>
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/// <param name="y">Initial value for the Y component of the vector.</param>
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/// <param name="z">Initial value for the Z component of the vector.</param>
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public Int3( int x, int y, int z )
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{
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X = x;
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Y = y;
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Z = z;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3"/> struct.
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/// </summary>
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/// <param name="value">A vector containing the values with which to initialize the X and Y components.</param>
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/// <param name="z">Initial value for the Z component of the vector.</param>
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public Int3( Vec2 value, int z )
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{
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X = (int)value.X;
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Y = (int)value.Y;
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Z = z;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Int3"/> struct.
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/// </summary>
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/// <param name="values">The values to assign to the X, Y, and Z components of the vector. This must be an array with three elements.</param>
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/// <exception cref="ArgumentNullException">Thrown when <paramref name="values"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="values"/> contains more or less than three elements.</exception>
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public Int3( int[] values )
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{
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if( values == null )
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throw new ArgumentNullException( "values" );
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if( values.Length != 3 )
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throw new ArgumentOutOfRangeException( "values", "There must be three and only three input values for Int3." );
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X = values[0];
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Y = values[1];
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Z = values[2];
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}
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/// <summary>
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/// Gets or sets the component at the specified index.
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/// </summary>
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/// <value>The value of the X, Y, or Z component, depending on the index.</value>
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/// <param name="index">The index of the component to access. Use 0 for the X component, 1 for the Y component, and 2 for the Z component.</param>
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/// <returns>The value of the component at the specified index.</returns>
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/// <exception cref="System.ArgumentOutOfRangeException">Thrown when the <paramref name="index"/> is out of the range [0, 2].</exception>
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public int this[int index]
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{
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get
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{
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switch( index )
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{
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case 0:
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return X;
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case 1:
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return Y;
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case 2:
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return Z;
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}
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throw new ArgumentOutOfRangeException( "index", "Indices for Int3 run from 0 to 2, inclusive." );
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}
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set
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{
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switch( index )
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{
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case 0:
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X = value;
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break;
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case 1:
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Y = value;
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break;
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case 2:
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Z = value;
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break;
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default:
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throw new ArgumentOutOfRangeException( "index", "Indices for Int3 run from 0 to 2, inclusive." );
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}
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}
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}
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/// <summary>
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/// Calculates the length of the vector.
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/// </summary>
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/// <returns>The length of the vector.</returns>
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/// <remarks>
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/// <see cref="Int3.LengthSquared"/> may be preferred when only the relative length is needed
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/// and speed is of the essence.
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/// </remarks>
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public int Length()
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{
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return (int)Math.Sqrt( ( X * X ) + ( Y * Y ) + ( Z * Z ) );
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}
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/// <summary>
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/// Calculates the squared length of the vector.
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/// </summary>
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/// <returns>The squared length of the vector.</returns>
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/// <remarks>
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/// This method may be preferred to <see cref="Int3.Length"/> when only a relative length is needed
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/// and speed is of the essence.
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/// </remarks>
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public int LengthSquared()
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{
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return ( X * X ) + ( Y * Y ) + ( Z * Z );
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}
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/// <summary>
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/// Raises the exponent for each components.
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/// </summary>
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/// <param name="exponent">The exponent.</param>
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public void Pow( int exponent )
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{
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X = (int)Math.Pow( X, exponent );
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Y = (int)Math.Pow( Y, exponent );
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Z = (int)Math.Pow( Z, exponent );
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}
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/// <summary>
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/// Creates an array containing the elements of the vector.
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/// </summary>
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/// <returns>A three-element array containing the components of the vector.</returns>
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public int[] ToArray()
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{
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return new int[] { X, Y, Z };
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}
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/// <summary>
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/// Adds two vectors.
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/// </summary>
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/// <param name="left">The first vector to add.</param>
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/// <param name="right">The second vector to add.</param>
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/// <param name="result">When the method completes, contains the sum of the two vectors.</param>
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public static void Add( ref Int3 left, ref Int3 right, out Int3 result )
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{
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result = new Int3( left.X + right.X, left.Y + right.Y, left.Z + right.Z );
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}
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/// <summary>
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/// Adds two vectors.
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/// </summary>
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/// <param name="left">The first vector to add.</param>
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/// <param name="right">The second vector to add.</param>
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/// <returns>The sum of the two vectors.</returns>
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public static Int3 Add( Int3 left, Int3 right )
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{
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return new Int3( left.X + right.X, left.Y + right.Y, left.Z + right.Z );
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}
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/// <summary>
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/// Subtracts two vectors.
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/// </summary>
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/// <param name="left">The first vector to subtract.</param>
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/// <param name="right">The second vector to subtract.</param>
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/// <param name="result">When the method completes, contains the difference of the two vectors.</param>
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public static void Subtract( ref Int3 left, ref Int3 right, out Int3 result )
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{
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result = new Int3( left.X - right.X, left.Y - right.Y, left.Z - right.Z );
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}
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/// <summary>
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/// Subtracts two vectors.
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/// </summary>
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/// <param name="left">The first vector to subtract.</param>
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/// <param name="right">The second vector to subtract.</param>
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/// <returns>The difference of the two vectors.</returns>
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public static Int3 Subtract( Int3 left, Int3 right )
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{
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return new Int3( left.X - right.X, left.Y - right.Y, left.Z - right.Z );
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <param name="result">When the method completes, contains the scaled vector.</param>
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public static void Multiply( ref Int3 value, int scale, out Int3 result )
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{
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result = new Int3( value.X * scale, value.Y * scale, value.Z * scale );
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <returns>The scaled vector.</returns>
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public static Int3 Multiply( Int3 value, int scale )
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{
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return new Int3( value.X * scale, value.Y * scale, value.Z * scale );
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}
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/// <summary>
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/// Modulates a vector with another by performing component-wise multiplication.
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/// </summary>
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/// <param name="left">The first vector to modulate.</param>
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/// <param name="right">The second vector to modulate.</param>
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/// <param name="result">When the method completes, contains the modulated vector.</param>
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public static void Modulate( ref Int3 left, ref Int3 right, out Int3 result )
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{
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result = new Int3( left.X * right.X, left.Y * right.Y, left.Z * right.Z );
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}
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/// <summary>
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/// Modulates a vector with another by performing component-wise multiplication.
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/// </summary>
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/// <param name="left">The first vector to modulate.</param>
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/// <param name="right">The second vector to modulate.</param>
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/// <returns>The modulated vector.</returns>
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public static Int3 Modulate( Int3 left, Int3 right )
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{
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return new Int3( left.X * right.X, left.Y * right.Y, left.Z * right.Z );
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <param name="result">When the method completes, contains the scaled vector.</param>
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public static void Divide( ref Int3 value, int scale, out Int3 result )
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{
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result = new Int3( value.X / scale, value.Y / scale, value.Z / scale );
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}
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/// <summary>
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/// Scales a vector by the given value.
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/// </summary>
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/// <param name="value">The vector to scale.</param>
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/// <param name="scale">The amount by which to scale the vector.</param>
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/// <returns>The scaled vector.</returns>
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public static Int3 Divide( Int3 value, int scale )
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{
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return new Int3( value.X / scale, value.Y / scale, value.Z / scale );
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}
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/// <summary>
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/// Reverses the direction of a given vector.
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/// </summary>
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/// <param name="value">The vector to negate.</param>
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/// <param name="result">When the method completes, contains a vector facing in the opposite direction.</param>
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public static void Negate( ref Int3 value, out Int3 result )
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{
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result = new Int3( -value.X, -value.Y, -value.Z );
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}
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/// <summary>
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/// Reverses the direction of a given vector.
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/// </summary>
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/// <param name="value">The vector to negate.</param>
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/// <returns>A vector facing in the opposite direction.</returns>
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public static Int3 Negate( Int3 value )
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{
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return new Int3( -value.X, -value.Y, -value.Z );
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}
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/// <summary>
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/// Restricts a value to be within a specified range.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <param name="result">When the method completes, contains the clamped value.</param>
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public static void Clamp( ref Int3 value, ref Int3 min, ref Int3 max, out Int3 result )
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{
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int x = value.X;
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x = ( x > max.X ) ? max.X : x;
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x = ( x < min.X ) ? min.X : x;
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int y = value.Y;
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y = ( y > max.Y ) ? max.Y : y;
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y = ( y < min.Y ) ? min.Y : y;
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int z = value.Z;
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z = ( z > max.Z ) ? max.Z : z;
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z = ( z < min.Z ) ? min.Z : z;
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result = new Int3( x, y, z );
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}
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/// <summary>
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/// Restricts a value to be within a specified range.
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/// </summary>
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/// <param name="value">The value to clamp.</param>
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/// <param name="min">The minimum value.</param>
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/// <param name="max">The maximum value.</param>
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/// <returns>The clamped value.</returns>
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public static Int3 Clamp( Int3 value, Int3 min, Int3 max )
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{
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Int3 result;
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Clamp( ref value, ref min, ref max, out result );
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return result;
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}
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/// <summary>
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/// Calculates the dot product of two vectors.
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/// </summary>
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/// <param name="left">First source vector.</param>
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/// <param name="right">Second source vector.</param>
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/// <param name="result">When the method completes, contains the dot product of the two vectors.</param>
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public static void Dot( ref Int3 left, ref Int3 right, out int result )
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{
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result = ( left.X * right.X ) + ( left.Y * right.Y ) + ( left.Z * right.Z );
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}
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/// <summary>
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/// Calculates the dot product of two vectors.
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/// </summary>
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/// <param name="left">First source vector.</param>
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/// <param name="right">Second source vector.</param>
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/// <returns>The dot product of the two vectors.</returns>
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public static int Dot( Int3 left, Int3 right )
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{
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return ( left.X * right.X ) + ( left.Y * right.Y ) + ( left.Z * right.Z );
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}
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/// <summary>
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/// Performs a linear interpolation between two vectors.
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/// </summary>
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/// <param name="start">Start vector.</param>
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/// <param name="end">End vector.</param>
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/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param>
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/// <param name="result">When the method completes, contains the linear interpolation of the two vectors.</param>
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/// <remarks>
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/// This method performs the linear interpolation based on the following formula.
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/// <code>start + (end - start) * amount</code>
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/// Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned.
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/// </remarks>
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public static void Lerp( ref Int3 start, ref Int3 end, float amount, out Int3 result )
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{
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result.X = (int)( start.X + ( ( end.X - start.X ) * amount ) );
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result.Y = (int)( start.Y + ( ( end.Y - start.Y ) * amount ) );
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result.Z = (int)( start.Z + ( ( end.Z - start.Z ) * amount ) );
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}
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/// <summary>
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/// Performs a linear interpolation between two vectors.
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/// </summary>
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/// <param name="start">Start vector.</param>
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/// <param name="end">End vector.</param>
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/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param>
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/// <returns>The linear interpolation of the two vectors.</returns>
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/// <remarks>
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/// This method performs the linear interpolation based on the following formula.
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/// <code>start + (end - start) * amount</code>
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/// Passing <paramref name="amount"/> a value of 0 will cause <paramref name="start"/> to be returned; a value of 1 will cause <paramref name="end"/> to be returned.
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/// </remarks>
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public static Int3 Lerp( Int3 start, Int3 end, float amount )
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{
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Int3 result;
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Lerp( ref start, ref end, amount, out result );
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return result;
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}
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/// <summary>
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/// Performs a cubic interpolation between two vectors.
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/// </summary>
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/// <param name="start">Start vector.</param>
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/// <param name="end">End vector.</param>
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/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param>
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/// <param name="result">When the method completes, contains the cubic interpolation of the two vectors.</param>
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public static void SmoothStep( ref Int3 start, ref Int3 end, float amount, out Int3 result )
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{
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amount = ( amount > 1 ) ? 1 : ( ( amount < 0 ) ? 0 : amount );
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amount = ( amount * amount ) * ( 3 - ( 2 * amount ) );
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result.X = (int)( start.X + ( ( end.X - start.X ) * amount ) );
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result.Y = (int)( start.Y + ( ( end.Y - start.Y ) * amount ) );
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result.Z = (int)( start.Z + ( ( end.Z - start.Z ) * amount ) );
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}
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/// <summary>
|
|
/// Performs a cubic interpolation between two vectors.
|
|
/// </summary>
|
|
/// <param name="start">Start vector.</param>
|
|
/// <param name="end">End vector.</param>
|
|
/// <param name="amount">Value between 0 and 1 indicating the weight of <paramref name="end"/>.</param>
|
|
/// <returns>The cubic interpolation of the two vectors.</returns>
|
|
public static Int3 SmoothStep( Int3 start, Int3 end, float amount )
|
|
{
|
|
Int3 result;
|
|
SmoothStep( ref start, ref end, amount, out result );
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector containing the smallest components of the specified vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first source vector.</param>
|
|
/// <param name="right">The second source vector.</param>
|
|
/// <param name="result">When the method completes, contains an new vector composed of the largest components of the source vectors.</param>
|
|
public static void Max( ref Int3 left, ref Int3 right, out Int3 result )
|
|
{
|
|
result.X = ( left.X > right.X ) ? left.X : right.X;
|
|
result.Y = ( left.Y > right.Y ) ? left.Y : right.Y;
|
|
result.Z = ( left.Z > right.Z ) ? left.Z : right.Z;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector containing the largest components of the specified vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first source vector.</param>
|
|
/// <param name="right">The second source vector.</param>
|
|
/// <returns>A vector containing the largest components of the source vectors.</returns>
|
|
public static Int3 Max( Int3 left, Int3 right )
|
|
{
|
|
Int3 result;
|
|
Max( ref left, ref right, out result );
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector containing the smallest components of the specified vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first source vector.</param>
|
|
/// <param name="right">The second source vector.</param>
|
|
/// <param name="result">When the method completes, contains an new vector composed of the smallest components of the source vectors.</param>
|
|
public static void Min( ref Int3 left, ref Int3 right, out Int3 result )
|
|
{
|
|
result.X = ( left.X < right.X ) ? left.X : right.X;
|
|
result.Y = ( left.Y < right.Y ) ? left.Y : right.Y;
|
|
result.Z = ( left.Z < right.Z ) ? left.Z : right.Z;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a vector containing the smallest components of the specified vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first source vector.</param>
|
|
/// <param name="right">The second source vector.</param>
|
|
/// <returns>A vector containing the smallest components of the source vectors.</returns>
|
|
public static Int3 Min( Int3 left, Int3 right )
|
|
{
|
|
Int3 result;
|
|
Min( ref left, ref right, out result );
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds two vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first vector to add.</param>
|
|
/// <param name="right">The second vector to add.</param>
|
|
/// <returns>The sum of the two vectors.</returns>
|
|
public static Int3 operator +( Int3 left, Int3 right )
|
|
{
|
|
return new Int3( left.X + right.X, left.Y + right.Y, left.Z + right.Z );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Assert a vector (return it unchanged).
|
|
/// </summary>
|
|
/// <param name="value">The vector to assert (unchange).</param>
|
|
/// <returns>The asserted (unchanged) vector.</returns>
|
|
public static Int3 operator +( Int3 value )
|
|
{
|
|
return value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Subtracts two vectors.
|
|
/// </summary>
|
|
/// <param name="left">The first vector to subtract.</param>
|
|
/// <param name="right">The second vector to subtract.</param>
|
|
/// <returns>The difference of the two vectors.</returns>
|
|
public static Int3 operator -( Int3 left, Int3 right )
|
|
{
|
|
return new Int3( left.X - right.X, left.Y - right.Y, left.Z - right.Z );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reverses the direction of a given vector.
|
|
/// </summary>
|
|
/// <param name="value">The vector to negate.</param>
|
|
/// <returns>A vector facing in the opposite direction.</returns>
|
|
public static Int3 operator -( Int3 value )
|
|
{
|
|
return new Int3( -value.X, -value.Y, -value.Z );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a vector by the given value.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The scaled vector.</returns>
|
|
public static Int3 operator *( float scale, Int3 value )
|
|
{
|
|
return new Int3( (int)( value.X * scale ), (int)( value.Y * scale ), (int)( value.Z * scale ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a vector by the given value.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The scaled vector.</returns>
|
|
public static Int3 operator *( Int3 value, float scale )
|
|
{
|
|
return new Int3( (int)( value.X * scale ), (int)( value.Y * scale ), (int)( value.Z * scale ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scales a vector by the given value.
|
|
/// </summary>
|
|
/// <param name="value">The vector to scale.</param>
|
|
/// <param name="scale">The amount by which to scale the vector.</param>
|
|
/// <returns>The scaled vector.</returns>
|
|
public static Int3 operator /( Int3 value, float scale )
|
|
{
|
|
return new Int3( (int)( value.X / scale ), (int)( value.Y / scale ), (int)( value.Z / scale ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests for equality between two objects.
|
|
/// </summary>
|
|
/// <param name="left">The first value to compare.</param>
|
|
/// <param name="right">The second value to compare.</param>
|
|
/// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
|
|
public static bool operator ==( Int3 left, Int3 right )
|
|
{
|
|
return left.Equals( right );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tests for inequality between two objects.
|
|
/// </summary>
|
|
/// <param name="left">The first value to compare.</param>
|
|
/// <param name="right">The second value to compare.</param>
|
|
/// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
|
|
public static bool operator !=( Int3 left, Int3 right )
|
|
{
|
|
return !left.Equals( right );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3"/> to <see cref="Vec2"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Vec2( Int3 value )
|
|
{
|
|
return new Vec2( value.X, value.Y );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3"/> to <see cref="Vec3"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Vec3( Int3 value )
|
|
{
|
|
return new Vec3( value.X, value.Y, value.Z );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="Int3"/> to <see cref="Vec4"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Vec4( Int3 value )
|
|
{
|
|
return new Vec4( value.X, value.Y, value.Z, 0 );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="string"/> that represents this instance.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// A <see cref="string"/> that represents this instance.
|
|
/// </returns>
|
|
public override string ToString()
|
|
{
|
|
return string.Format( CultureInfo.CurrentCulture, "X:{0} Y:{1} Z:{2}", X, Y, Z );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="string"/> that represents this instance.
|
|
/// </summary>
|
|
/// <param name="format">The format.</param>
|
|
/// <returns>
|
|
/// A <see cref="string"/> that represents this instance.
|
|
/// </returns>
|
|
public string ToString( string format )
|
|
{
|
|
if( format == null )
|
|
return ToString();
|
|
|
|
return string.Format( CultureInfo.CurrentCulture, "X:{0} Y:{1} Z:{2}", X.ToString( format, CultureInfo.CurrentCulture ),
|
|
Y.ToString( format, CultureInfo.CurrentCulture ), Z.ToString( format, CultureInfo.CurrentCulture ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="string"/> that represents this instance.
|
|
/// </summary>
|
|
/// <param name="formatProvider">The format provider.</param>
|
|
/// <returns>
|
|
/// A <see cref="string"/> that represents this instance.
|
|
/// </returns>
|
|
public string ToString( IFormatProvider formatProvider )
|
|
{
|
|
return string.Format( formatProvider, "X:{0} Y:{1} Z:{2}", X, Y, Z );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="string"/> that represents this instance.
|
|
/// </summary>
|
|
/// <param name="format">The format.</param>
|
|
/// <param name="formatProvider">The format provider.</param>
|
|
/// <returns>
|
|
/// A <see cref="string"/> that represents this instance.
|
|
/// </returns>
|
|
public string ToString( string format, IFormatProvider formatProvider )
|
|
{
|
|
if( format == null )
|
|
return ToString( formatProvider );
|
|
|
|
return string.Format( formatProvider, "X:{0} Y:{1} Z:{2}", X.ToString( format, formatProvider ),
|
|
Y.ToString( format, formatProvider ), Z.ToString( format, formatProvider ) );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a hash code for this instance.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
|
|
/// </returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return X.GetHashCode() + Y.GetHashCode() + Z.GetHashCode();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="Int3"/> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="other">The <see cref="Int3"/> to compare with this instance.</param>
|
|
/// <returns>
|
|
/// <c>true</c> if the specified <see cref="Int3"/> is equal to this instance; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
public bool Equals( Int3 other )
|
|
{
|
|
return ( (float)Math.Abs( other.X - X ) < MathUtil.ZeroTolerance &&
|
|
(float)Math.Abs( other.Y - Y ) < MathUtil.ZeroTolerance &&
|
|
(float)Math.Abs( other.Z - Z ) < MathUtil.ZeroTolerance );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines whether the specified <see cref="object"/> is equal to this instance.
|
|
/// </summary>
|
|
/// <param name="value">The <see cref="object"/> to compare with this instance.</param>
|
|
/// <returns>
|
|
/// <c>true</c> if the specified <see cref="object"/> is equal to this instance; otherwise, <c>false</c>.
|
|
/// </returns>
|
|
public override bool Equals( object value )
|
|
{
|
|
if( value == null )
|
|
return false;
|
|
|
|
if( value.GetType() != GetType() )
|
|
return false;
|
|
|
|
return Equals( (Int3)value );
|
|
}
|
|
#if WPFInterop
|
|
/// <summary>
|
|
/// Performs an implicit conversion from <see cref="math.Int3"/> to <see cref="System.Windows.Media.Media3D.Int3D"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static implicit operator System.Windows.Media.Media3D.Int3D(Int3 value)
|
|
{
|
|
return new System.Windows.Media.Media3D.Int3D(value.X, value.Y, value.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an explicit conversion from <see cref="System.Windows.Media.Media3D.Int3D"/> to <see cref="math.Int3"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static explicit operator Int3(System.Windows.Media.Media3D.Int3D value)
|
|
{
|
|
return new Int3((float)value.X, (float)value.Y, (float)value.Z);
|
|
}
|
|
#endif
|
|
|
|
#if XnaInterop
|
|
/// <summary>
|
|
/// Performs an implicit conversion from <see cref="math.Int3"/> to <see cref="Microsoft.Xna.Framework.Int3"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static implicit operator Microsoft.Xna.Framework.Int3(Int3 value)
|
|
{
|
|
return new Microsoft.Xna.Framework.Int3(value.X, value.Y, value.Z);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs an implicit conversion from <see cref="Microsoft.Xna.Framework.Int3"/> to <see cref="math.Int3"/>.
|
|
/// </summary>
|
|
/// <param name="value">The value.</param>
|
|
/// <returns>The result of the conversion.</returns>
|
|
public static implicit operator Int3(Microsoft.Xna.Framework.Int3 value)
|
|
{
|
|
return new Int3(value.X, value.Y, value.Z);
|
|
}
|
|
#endif
|
|
}
|
|
}
|