495 lines
19 KiB
C#
495 lines
19 KiB
C#
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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//
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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namespace math
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{
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/// <summary>
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/// Define a RectangleF.
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/// </summary>
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[DataContract( Name = "RectangleF" )]
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[DataStyle( DataStyle.Compact )]
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[StructLayout( LayoutKind.Sequential, Pack = 4 )]
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public struct RectangleF : IEquatable<RectangleF>
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{
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/// <summary>
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/// An empty rectangle
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/// </summary>
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public static readonly RectangleF Empty;
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static RectangleF()
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{
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Empty = new RectangleF();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleF"/> struct.
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/// </summary>
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/// <param name="x">The left.</param>
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/// <param name="y">The top.</param>
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/// <param name="width">The width.</param>
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/// <param name="height">The height.</param>
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public RectangleF( float x, float y, float width, float height )
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{
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this.X = x;
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this.Y = y;
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this.Width = width;
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this.Height = height;
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}
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/// <summary>
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/// Gets or sets the X position of the left edge.
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/// </summary>
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/// <value>The left.</value>
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[DataMemberIgnore]
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public float Left
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{
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get { return X; }
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set { X = value; }
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}
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/// <summary>
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/// Gets or sets the top.
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/// </summary>
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/// <value>The top.</value>
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[DataMemberIgnore]
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public float Top
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{
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get { return Y; }
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set { Y = value; }
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}
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/// <summary>
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/// Gets the right.
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/// </summary>
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/// <value>The right.</value>
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[DataMemberIgnore]
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public float Right
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{
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get
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{
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return X + Width;
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}
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}
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/// <summary>
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/// Gets the bottom.
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/// </summary>
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/// <value>The bottom.</value>
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public float Bottom
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{
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get
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{
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return Y + Height;
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}
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}
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/// <summary>
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/// Gets or sets the X position.
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/// </summary>
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/// <value>The X position.</value>
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/// <userdoc>The beginning of the rectangle along the Ox axis.</userdoc>
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[DataMember( Order = 0 )]
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public float X;
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/// <summary>
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/// Gets or sets the Y position.
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/// </summary>
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/// <value>The Y position.</value>
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/// <userdoc>The beginning of the rectangle along the Oy axis.</userdoc>
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[DataMember( Order = 1 )]
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public float Y;
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/// <summary>
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/// Gets or sets the width.
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/// </summary>
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/// <value>The width.</value>
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/// <userdoc>The width of the rectangle.</userdoc>
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[DataMember( Order = 2 )]
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public float Width;
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/// <summary>
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/// Gets or sets the height.
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/// </summary>
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/// <value>The height.</value>
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/// <userdoc>The height of the rectangle.</userdoc>
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[DataMember( Order = 3 )]
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public float Height;
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/// <summary>
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/// Gets or sets the location.
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/// </summary>
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/// <value>
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/// The location.
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/// </value>
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[DataMemberIgnore]
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public Vec2 Location
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{
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get
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{
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return new Vec2( X, Y );
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}
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set
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{
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X = value.X;
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Y = value.Y;
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}
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}
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/// <summary>
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/// Gets the Point that specifies the center of the rectangle.
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/// </summary>
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/// <value>
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/// The center.
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/// </value>
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[DataMemberIgnore]
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public Vec2 Center
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{
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get
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{
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return new Vec2( X + ( Width / 2 ), Y + ( Height / 2 ) );
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}
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}
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/// <summary>
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/// Gets a value that indicates whether the rectangle is empty.
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/// </summary>
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/// <value>
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/// <c>true</c> if [is empty]; otherwise, <c>false</c>.
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/// </value>
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public bool IsEmpty
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{
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get
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{
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return ( Width == 0.0f ) && ( Height == 0.0f ) && ( X == 0.0f ) && ( Y == 0.0f );
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}
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}
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/// <summary>
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/// Gets or sets the size of the rectangle.
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/// </summary>
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/// <value>The size of the rectangle.</value>
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[DataMemberIgnore]
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public Size2F Size
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{
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get
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{
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return new Size2F( Width, Height );
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}
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set
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{
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Width = value.Width;
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Height = value.Height;
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}
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}
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/// <summary>
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/// Gets the position of the top-left corner of the rectangle.
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/// </summary>
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/// <value>The top-left corner of the rectangle.</value>
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public Vec2 TopLeft { get { return new Vec2( X, Y ); } }
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/// <summary>
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/// Gets the position of the top-right corner of the rectangle.
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/// </summary>
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/// <value>The top-right corner of the rectangle.</value>
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public Vec2 TopRight { get { return new Vec2( Right, Y ); } }
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/// <summary>
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/// Gets the position of the bottom-left corner of the rectangle.
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/// </summary>
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/// <value>The bottom-left corner of the rectangle.</value>
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public Vec2 BottomLeft { get { return new Vec2( X, Bottom ); } }
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/// <summary>
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/// Gets the position of the bottom-right corner of the rectangle.
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/// </summary>
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/// <value>The bottom-right corner of the rectangle.</value>
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public Vec2 BottomRight { get { return new Vec2( Right, Bottom ); } }
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/// <summary>Changes the position of the rectangle.</summary>
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/// <param name="amount">The values to adjust the position of the rectangle by.</param>
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public void Offset( Point amount )
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{
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Offset( amount.X, amount.Y );
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}
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/// <summary>Changes the position of the rectangle.</summary>
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/// <param name="amount">The values to adjust the position of the rectangle by.</param>
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public void Offset( Vec2 amount )
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{
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Offset( amount.X, amount.Y );
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}
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/// <summary>Changes the position of the rectangle.</summary>
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/// <param name="offsetX">Change in the x-position.</param>
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/// <param name="offsetY">Change in the y-position.</param>
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public void Offset( float offsetX, float offsetY )
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{
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X += offsetX;
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Y += offsetY;
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}
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/// <summary>Pushes the edges of the rectangle out by the horizontal and vertical values specified.</summary>
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/// <param name="horizontalAmount">Value to push the sides out by.</param>
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/// <param name="verticalAmount">Value to push the top and bottom out by.</param>
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public void Inflate( float horizontalAmount, float verticalAmount )
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{
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X -= horizontalAmount;
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Y -= verticalAmount;
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Width += horizontalAmount * 2;
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Height += verticalAmount * 2;
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}
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/// <summary>Determines whether this rectangle contains a specified Point.</summary>
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/// <param name="value">The Point to evaluate.</param>
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/// <param name="result">[OutAttribute] true if the specified Point is contained within this rectangle; false otherwise.</param>
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public void Contains( ref Vec2 value, out bool result )
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{
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result = ( X <= value.X ) && ( value.X < Right ) && ( Y <= value.Y ) && ( value.Y < Bottom );
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}
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/// <summary>Determines whether this rectangle entirely contains a specified rectangle.</summary>
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/// <param name="value">The rectangle to evaluate.</param>
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public bool Contains( Rectangle value )
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{
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return ( X <= value.X ) && ( value.Right <= Right ) && ( Y <= value.Y ) && ( value.Bottom <= Bottom );
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}
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/// <summary>Determines whether this rectangle entirely contains a specified rectangle.</summary>
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/// <param name="value">The rectangle to evaluate.</param>
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/// <param name="result">[OutAttribute] On exit, is true if this rectangle entirely contains the specified rectangle, or false if not.</param>
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public void Contains( ref RectangleF value, out bool result )
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{
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result = ( X <= value.X ) && ( value.Right <= Right ) && ( Y <= value.Y ) && ( value.Bottom <= Bottom );
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}
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/// <summary>
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/// Checks, if specified point is inside <see cref="RectangleF"/>.
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/// </summary>
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/// <param name="x">X point coordinate.</param>
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/// <param name="y">Y point coordinate.</param>
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/// <returns><c>true</c> if point is inside <see cref="RectangleF"/>, otherwise <c>false</c>.</returns>
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public bool Contains( float x, float y )
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{
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return ( x >= this.X && x <= Right && y >= this.Y && y <= Bottom );
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}
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/// <summary>
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/// Checks, if specified <see cref="Vec2"/> is inside <see cref="RectangleF"/>.
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/// </summary>
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/// <param name="vector2D">Coordinate <see cref="Vec2"/>.</param>
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/// <returns><c>true</c> if <see cref="Vec2"/> is inside <see cref="RectangleF"/>, otherwise <c>false</c>.</returns>
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public bool Contains( Vec2 vector2D )
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{
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return Contains( vector2D.X, vector2D.Y );
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}
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/// <summary>
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/// Checks, if specified <see cref="Int2"/> is inside <see cref="Rectangle"/>.
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/// </summary>
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/// <param name="int2">Coordinate <see cref="Int2"/>.</param>
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/// <returns><c>true</c> if <see cref="Int2"/> is inside <see cref="Rectangle"/>, otherwise <c>false</c>.</returns>
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public bool Contains( Int2 int2 )
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{
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return Contains( int2.X, int2.Y );
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}
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/// <summary>
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/// Checks, if specified <see cref="Point"/> is inside <see cref="RectangleF"/>.
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/// </summary>
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/// <param name="point">Coordinate <see cref="Point"/>.</param>
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/// <returns><c>true</c> if <see cref="Point"/> is inside <see cref="RectangleF"/>, otherwise <c>false</c>.</returns>
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public bool Contains( Point point )
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{
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return Contains( point.X, point.Y );
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}
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/// <summary>Determines whether a specified rectangle intersects with this rectangle.</summary>
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/// <param name="value">The rectangle to evaluate.</param>
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public bool Intersects( RectangleF value )
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{
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bool result;
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Intersects( ref value, out result );
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return result;
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}
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/// <summary>
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/// Determines whether a specified rectangle intersects with this rectangle.
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/// </summary>
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/// <param name="value">The rectangle to evaluate</param>
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/// <param name="result">[OutAttribute] true if the specified rectangle intersects with this one; false otherwise.</param>
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public void Intersects( ref RectangleF value, out bool result )
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{
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result = ( value.X < Right ) && ( X < value.Right ) && ( value.Y < Bottom ) && ( Y < value.Bottom );
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}
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/// <summary>
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/// Creates a rectangle defining the area where one rectangle overlaps with another rectangle.
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/// </summary>
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/// <param name="value1">The first Rectangle to compare.</param>
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/// <param name="value2">The second Rectangle to compare.</param>
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/// <returns>The intersection rectangle.</returns>
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public static RectangleF Intersect( RectangleF value1, RectangleF value2 )
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{
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RectangleF result;
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Intersect( ref value1, ref value2, out result );
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return result;
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}
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/// <summary>Creates a rectangle defining the area where one rectangle overlaps with another rectangle.</summary>
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/// <param name="value1">The first rectangle to compare.</param>
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/// <param name="value2">The second rectangle to compare.</param>
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/// <param name="result">[OutAttribute] The area where the two first parameters overlap.</param>
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public static void Intersect( ref RectangleF value1, ref RectangleF value2, out RectangleF result )
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{
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float newLeft = ( value1.X > value2.X ) ? value1.X : value2.X;
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float newTop = ( value1.Y > value2.Y ) ? value1.Y : value2.Y;
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float newRight = ( value1.Right < value2.Right ) ? value1.Right : value2.Right;
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float newBottom = ( value1.Bottom < value2.Bottom ) ? value1.Bottom : value2.Bottom;
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if( ( newRight > newLeft ) && ( newBottom > newTop ) )
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{
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result = new RectangleF( newLeft, newTop, newRight - newLeft, newBottom - newTop );
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}
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else
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{
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result = Empty;
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}
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}
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/// <summary>
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/// Creates a new rectangle that exactly contains two other rectangles.
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/// </summary>
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/// <param name="value1">The first rectangle to contain.</param>
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/// <param name="value2">The second rectangle to contain.</param>
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/// <returns>The union rectangle.</returns>
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public static RectangleF Union( RectangleF value1, RectangleF value2 )
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{
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RectangleF result;
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Union( ref value1, ref value2, out result );
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return result;
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}
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/// <summary>
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/// Creates a new rectangle that exactly contains two other rectangles.
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/// </summary>
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/// <param name="value1">The first rectangle to contain.</param>
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/// <param name="value2">The second rectangle to contain.</param>
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/// <param name="result">[OutAttribute] The rectangle that must be the union of the first two rectangles.</param>
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public static void Union( ref RectangleF value1, ref RectangleF value2, out RectangleF result )
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{
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var left = Math.Min( value1.Left, value2.Left );
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var right = Math.Max( value1.Right, value2.Right );
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var top = Math.Min( value1.Top, value2.Top );
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var bottom = Math.Max( value1.Bottom, value2.Bottom );
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result = new RectangleF( left, top, right - left, bottom - top );
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}
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/// <summary>
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/// Determines whether the specified <see cref="object"/> is equal to this instance.
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/// </summary>
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/// <param name="obj">The <see cref="object"/> to compare with this instance.</param>
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/// <returns>
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/// <c>true</c> if the specified <see cref="object"/> is equal to this instance; otherwise, <c>false</c>.
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/// </returns>
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public override bool Equals( object obj )
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{
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if( ReferenceEquals( null, obj ) )
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return false;
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if( obj.GetType() != typeof( RectangleF ) )
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return false;
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return Equals( (RectangleF)obj );
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}
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/// <inheritdoc/>
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public bool Equals( RectangleF other )
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{
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return MathUtil.NearEqual( other.Left, Left ) &&
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MathUtil.NearEqual( other.Right, Right ) &&
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MathUtil.NearEqual( other.Top, Top ) &&
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MathUtil.NearEqual( other.Bottom, Bottom );
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}
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/// <summary>
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/// Returns a hash code for this instance.
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/// </summary>
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/// <returns>
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/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
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/// </returns>
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public override int GetHashCode()
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{
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unchecked
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{
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int result = X.GetHashCode();
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result = ( result * 397 ) ^ Y.GetHashCode();
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result = ( result * 397 ) ^ Width.GetHashCode();
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result = ( result * 397 ) ^ Height.GetHashCode();
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return result;
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}
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}
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/// <summary>
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/// Implements the operator ==.
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/// </summary>
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/// <param name="left">The left.</param>
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/// <param name="right">The right.</param>
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/// <returns>The result of the operator.</returns>
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public static bool operator ==( RectangleF left, RectangleF right )
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{
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return left.Equals( right );
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}
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/// <summary>
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/// Implements the operator !=.
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/// </summary>
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/// <param name="left">The left.</param>
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/// <param name="right">The right.</param>
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/// <returns>The result of the operator.</returns>
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public static bool operator !=( RectangleF left, RectangleF right )
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{
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return !( left == right );
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}
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/// <summary>
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/// Performs an explicit conversion to <see cref="Rectangle"/> structure.
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/// </summary>
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/// <remarks>Performs direct float to int conversion, any fractional data is truncated.</remarks>
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/// <param name="value">The source <see cref="RectangleF"/> value.</param>
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/// <returns>A converted <see cref="Rectangle"/> structure.</returns>
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public static explicit operator Rectangle( RectangleF value )
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{
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return new Rectangle( (int)value.X, (int)value.Y, (int)value.Width, (int)value.Height );
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return string.Format( CultureInfo.CurrentCulture, "X:{0} Y:{1} Width:{2} Height:{3}", X, Y, Width, Height );
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}
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}
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}
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