// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. // // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; namespace math { /// /// A rectangle structure defining X,Y,Width,Height. /// [DataContract( Name = "Rectangle")] [DataStyle(DataStyle.Compact)] [StructLayout(LayoutKind.Sequential, Pack = 4)] public struct Rectangle : IEquatable { /// /// An empty rectangle. /// public static readonly Rectangle Empty; static Rectangle() { Empty = new Rectangle(); } /// /// Initializes a new instance of the struct. /// /// The left. /// The top. /// The width. /// The height. public Rectangle(int x, int y, int width, int height) { this.X = x; this.Y = y; this.Width = width; this.Height = height; } /// /// Gets or sets the left. /// /// The left. [DataMemberIgnore] public int Left { get { return X; } set { X = value; } } /// /// Gets or sets the top. /// /// The top. [DataMemberIgnore] public int Top { get { return Y; } set { Y = value; } } /// /// Gets or sets the right. /// /// The right. [DataMemberIgnore] public int Right { get { return X + Width; } } /// /// Gets or sets the bottom. /// /// The bottom. [DataMemberIgnore] public int Bottom { get { return Y + Height; } } /// /// Gets or sets the X position. /// /// The X position. [DataMember( Order = 0 )] public int X; /// /// Gets or sets the Y position. /// /// The Y position. [DataMember( Order = 1 )] public int Y; /// /// Gets or sets the width. /// /// The width. [DataMember( Order = 2 )] public int Width; /// /// Gets or sets the height. /// /// The height. [DataMember( Order = 3 )] public int Height; /// /// Gets or sets the location. /// /// /// The location. /// [DataMemberIgnore] public Point Location { get { return new Point(X, Y); } set { X = value.X; Y = value.Y; } } /// /// Gets the Point that specifies the center of the rectangle. /// /// /// The center. /// [DataMemberIgnore] public Point Center { get { return new Point(X + (Width / 2), Y + (Height / 2)); } } /// /// Gets a value that indicates whether the rectangle is empty. /// /// /// true if [is empty]; otherwise, false. /// public bool IsEmpty { get { return (Width == 0) && (Height == 0) && (X == 0) && (Y == 0); } } /// /// Gets or sets the size of the rectangle. /// /// The size of the rectangle. [DataMemberIgnore] public Size2 Size { get { return new Size2(Width, Height); } set { Width = value.Width; Height = value.Height; } } /// /// Gets the position of the top-left corner of the rectangle. /// /// The top-left corner of the rectangle. public Point TopLeft { get { return new Point(Left, Top); } } /// /// Gets the position of the top-right corner of the rectangle. /// /// The top-right corner of the rectangle. public Point TopRight { get { return new Point(Right, Top); } } /// /// Gets the position of the bottom-left corner of the rectangle. /// /// The bottom-left corner of the rectangle. public Point BottomLeft { get { return new Point(Left, Bottom); } } /// /// Gets the position of the bottom-right corner of the rectangle. /// /// The bottom-right corner of the rectangle. public Point BottomRight { get { return new Point(Right, Bottom); } } /// Changes the position of the rectangle. /// The values to adjust the position of the rectangle by. public void Offset(Point amount) { Offset(amount.X, amount.Y); } /// Changes the position of the rectangle. /// Change in the x-position. /// Change in the y-position. public void Offset(int offsetX, int offsetY) { X += offsetX; Y += offsetY; } /// Pushes the edges of the rectangle out by the horizontal and vertical values specified. /// Value to push the sides out by. /// Value to push the top and bottom out by. public void Inflate(int horizontalAmount, int verticalAmount) { X -= horizontalAmount; Y -= verticalAmount; Width += horizontalAmount * 2; Height += verticalAmount * 2; } /// Determines whether this rectangle contains a specified point represented by its x- and y-coordinates. /// The x-coordinate of the specified point. /// The y-coordinate of the specified point. public bool Contains(int x, int y) { return (X <= x) && (x < Right) && (Y <= y) && (y < Bottom); } /// Determines whether this rectangle contains a specified Point. /// The Point to evaluate. public bool Contains(Point value) { bool result; Contains(ref value, out result); return result; } /// Determines whether this rectangle contains a specified Point. /// The Point to evaluate. /// [OutAttribute] true if the specified Point is contained within this rectangle; false otherwise. public void Contains(ref Point value, out bool result) { result = (X <= value.X) && (value.X < Right) && (Y <= value.Y) && (value.Y < Bottom); } /// Determines whether this rectangle entirely contains a specified rectangle. /// The rectangle to evaluate. public bool Contains(Rectangle value) { bool result; Contains(ref value, out result); return result; } /// Determines whether this rectangle entirely contains a specified rectangle. /// The rectangle to evaluate. /// [OutAttribute] On exit, is true if this rectangle entirely contains the specified rectangle, or false if not. public void Contains(ref Rectangle value, out bool result) { result = (X <= value.X) && (value.Right <= Right) && (Y <= value.Y) && (value.Bottom <= Bottom); } /// /// Checks, if specified point is inside . /// /// X point coordinate. /// Y point coordinate. /// true if point is inside , otherwise false. public bool Contains(float x, float y) { return (x >= this.X && x <= Right && y >= this.Y && y <= Bottom); } /// /// Checks, if specified is inside . /// /// Coordinate . /// true if is inside , otherwise false. public bool Contains(Vec2 vector2D) { return Contains(vector2D.X, vector2D.Y); } /// /// Checks, if specified is inside . /// /// Coordinate . /// true if is inside , otherwise false. public bool Contains(Int2 int2) { return Contains(int2.X, int2.Y); } /// Determines whether a specified rectangle intersects with this rectangle. /// The rectangle to evaluate. public bool Intersects(Rectangle value) { bool result; Intersects(ref value, out result); return result; } /// /// Determines whether a specified rectangle intersects with this rectangle. /// /// The rectangle to evaluate /// [OutAttribute] true if the specified rectangle intersects with this one; false otherwise. public void Intersects(ref Rectangle value, out bool result) { result = (value.X < Right) && (X < value.Right) && (value.Y < Bottom) && (Y < value.Bottom); } /// /// Creates a rectangle defining the area where one rectangle overlaps with another rectangle. /// /// The first rectangle to compare. /// The second rectangle to compare. /// The intersection rectangle. public static Rectangle Intersect(Rectangle value1, Rectangle value2) { Rectangle result; Intersect(ref value1, ref value2, out result); return result; } /// Creates a rectangle defining the area where one rectangle overlaps with another rectangle. /// The first rectangle to compare. /// The second rectangle to compare. /// [OutAttribute] The area where the two first parameters overlap. public static void Intersect(ref Rectangle value1, ref Rectangle value2, out Rectangle result) { int newLeft = (value1.X > value2.X) ? value1.X : value2.X; int newTop = (value1.Y > value2.Y) ? value1.Y : value2.Y; int newRight = (value1.Right < value2.Right) ? value1.Right : value2.Right; int newBottom = (value1.Bottom < value2.Bottom) ? value1.Bottom : value2.Bottom; if ((newRight > newLeft) && (newBottom > newTop)) { result = new Rectangle(newLeft, newTop, newRight - newLeft, newBottom - newTop); } else { result = Empty; } } /// /// Creates a new rectangle that incorporate the provided point to the given rectangle. /// /// The original rectangle. /// The point to incorporate. /// The union rectangle. public static Rectangle Union(Rectangle rectangle, Int2 point) { Rectangle result; var rect = new Rectangle(point.X, point.Y, 1, 1); Union(ref rectangle, ref rect, out result); return result; } /// /// Creates a new rectangle that exactly contains two other rectangles. /// /// The first rectangle to contain. /// The second rectangle to contain. /// The union rectangle. public static Rectangle Union(Rectangle value1, Rectangle value2) { Rectangle result; Union(ref value1, ref value2, out result); return result; } /// /// Creates a new rectangle that exactly contains two other rectangles. /// /// The first rectangle to contain. /// The second rectangle to contain. /// [OutAttribute] The rectangle that must be the union of the first two rectangles. public static void Union(ref Rectangle value1, ref Rectangle value2, out Rectangle result) { var left = Math.Min(value1.Left, value2.Left); var right = Math.Max(value1.Right, value2.Right); var top = Math.Min(value1.Top, value2.Top); var bottom = Math.Max(value1.Bottom, value2.Bottom); result = new Rectangle(left, top, right - left, bottom - top); } /// /// Determines whether the specified is equal to this instance. /// /// The to compare with this instance. /// /// true if the specified is equal to this instance; otherwise, false. /// public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; if (obj.GetType() != typeof(Rectangle)) return false; return Equals((Rectangle)obj); } /// /// Determines whether the specified is equal to this instance. /// /// The to compare with this instance. /// /// true if the specified is equal to this instance; otherwise, false. /// public bool Equals(Rectangle other) { return other.X == this.X && other.Y == this.Y && other.Width == Width && other.Height == Height; } /// /// Returns a hash code for this instance. /// /// /// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. /// public override int GetHashCode() { unchecked { int result = X; result = (result * 397) ^ Y; result = (result * 397) ^ Width; result = (result * 397) ^ Height; return result; } } /// /// Implements the operator ==. /// /// The left. /// The right. /// The result of the operator. public static bool operator ==(Rectangle left, Rectangle right) { return left.Equals(right); } /// /// Implements the operator !=. /// /// The left. /// The right. /// The result of the operator. public static bool operator !=(Rectangle left, Rectangle right) { return !(left == right); } /// /// Performs an implicit conversion to the structure. /// /// Performs direct converstion from int to float. /// The source value. /// The converted structure. public static implicit operator RectangleF(Rectangle value) { return new RectangleF(value.X, value.Y, value.Width, value.Height); } /// public override string ToString() { return string.Format(CultureInfo.CurrentCulture, "X:{0} Y:{1} Width:{2} Height:{3}", X, Y, Width, Height); } } }