// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
//
// Copyright (c) 2010-2011 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using Xenko.Core.Serialization;
using System.Runtime.Serialization;
namespace math
{
///
/// Represents a two dimensional mathematical vector with half-precision floats.
///
[DataContract]
[StructLayout(LayoutKind.Sequential, Pack = 2)]
public struct Half2 : IEquatable
{
///
/// Gets or sets the X component of the vector.
///
/// The X component of the vector.
public Half X;
///
/// Gets or sets the Y component of the vector.
///
/// The Y component of the vector.
public Half Y;
///
/// Initializes a new instance of the structure.
///
/// The X component.
/// The Y component.
public Half2(Half x, Half y)
{
this.X = x;
this.Y = y;
}
///
/// Initializes a new instance of the structure.
///
/// The value to set for both the X and Y components.
public Half2(Half value)
{
this.X = value;
this.Y = value;
}
///
/// Initializes a new instance of the structure.
///
/// The X component.
/// The Y component.
public Half2(float x, float y)
{
this.X = (Half)x;
this.Y = (Half)y;
}
///
/// Initializes a new instance of the structure.
///
/// The value to set for both the X and Y components.
public Half2(float value)
{
this.X = (Half)value;
this.Y = (Half)value;
}
///
/// Tests for equality between two objects.
///
/// The first value to compare.
/// The second value to compare.
///
/// true if has the same value as ; otherwise, false.
public static bool operator ==(Half2 left, Half2 right)
{
return Equals(ref left, ref right);
}
///
/// Tests for inequality between two objects.
///
/// The first value to compare.
/// The second value to compare.
///
/// true if has a different value than ; otherwise, false.
[return: MarshalAs(UnmanagedType.U1)]
public static bool operator !=(Half2 left, Half2 right)
{
return !Equals(ref left, ref right);
}
///
/// Returns the hash code for this instance.
///
/// A 32-bit signed integer hash code.
public override int GetHashCode()
{
return (this.Y.GetHashCode() + this.X.GetHashCode());
}
///
/// Determines whether the specified object instances are considered equal.
///
/// The first value.
/// The second value.
///
/// true if is the same instance as or
/// if both are null references or if value1.Equals(value2) returns true; otherwise, false.
public static bool Equals(ref Half2 value1, ref Half2 value2)
{
return ((value1.X == value2.X) && (value1.Y == value2.Y));
}
///
/// Returns a value that indicates whether the current instance is equal to the specified object.
///
/// Object to make the comparison with.
///
/// true if the current instance is equal to the specified object; false otherwise.
public bool Equals(Half2 other)
{
return ((this.X == other.X) && (this.Y == other.Y));
}
///
/// Returns a value that indicates whether the current instance is equal to a specified object.
///
/// Object to make the comparison with.
///
/// true if the current instance is equal to the specified object; false otherwise.
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (obj.GetType() != GetType())
{
return false;
}
return this.Equals((Half2)obj);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Half2(Vec2 value)
{
return new Half2((Half)value.X, (Half)value.Y);
}
///
/// Performs an explicit conversion from to .
///
/// The value.
/// The result of the conversion.
public static explicit operator Vec2(Half2 value)
{
return new Vec2(value.X, value.Y);
}
}
}