// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. // // ----------------------------------------------------------------------------- // Original code from SlimMath project. http://code.google.com/p/slimmath/ // Greetings to SlimDX Group. Original code published with the following license: // ----------------------------------------------------------------------------- /* * Copyright (c) 2007-2011 SlimDX Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ using System; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; namespace math { /// /// Represents a bounding sphere in three dimensional space. /// [DataContract] [StructLayout(LayoutKind.Sequential, Pack = 4)] public struct BoundingSphere : IEquatable, IFormattable { /// /// An empty bounding sphere (Center = 0 and Radius = 0). /// public static readonly BoundingSphere Empty = new BoundingSphere(); /// /// The center of the sphere in three dimensional space. /// public Vector3 Center; /// /// The radious of the sphere. /// public float Radius; /// /// Initializes a new instance of the struct. /// /// The center of the sphere in three dimensional space. /// The radius of the sphere. public BoundingSphere(Vector3 center, float radius) { this.Center = center; this.Radius = radius; } /// /// Determines if there is an intersection between the current object and a . /// /// The ray to test. /// Whether the two objects intersected. public bool Intersects(ref Ray ray) { float distance; return CollisionHelper.RayIntersectsSphere(ref ray, ref this, out distance); } /// /// Determines if there is an intersection between the current object and a . /// /// The ray to test. /// When the method completes, contains the distance of the intersection, /// or 0 if there was no intersection. /// Whether the two objects intersected. public bool Intersects(ref Ray ray, out float distance) { return CollisionHelper.RayIntersectsSphere(ref ray, ref this, out distance); } /// /// Determines if there is an intersection between the current object and a . /// /// The ray to test. /// When the method completes, contains the point of intersection, /// or if there was no intersection. /// Whether the two objects intersected. public bool Intersects(ref Ray ray, out Vector3 point) { return CollisionHelper.RayIntersectsSphere(ref ray, ref this, out point); } /// /// Determines if there is an intersection between the current object and a . /// /// The plane to test. /// Whether the two objects intersected. public PlaneIntersectionType Intersects(ref Plane plane) { return CollisionHelper.PlaneIntersectsSphere(ref plane, ref this); } /// /// Determines if there is an intersection between the current object and a triangle. /// /// The first vertex of the triangle to test. /// The second vertex of the triagnle to test. /// The third vertex of the triangle to test. /// Whether the two objects intersected. public bool Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3) { return CollisionHelper.SphereIntersectsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3); } /// /// Determines if there is an intersection between the current object and a . /// /// The box to test. /// Whether the two objects intersected. public bool Intersects(ref BoundingBox box) { return CollisionHelper.BoxIntersectsSphere(ref box, ref this); } /// /// Determines if there is an intersection between the current object and a . /// /// The sphere to test. /// Whether the two objects intersected. public bool Intersects(ref BoundingSphere sphere) { return CollisionHelper.SphereIntersectsSphere(ref this, ref sphere); } /// /// Determines whether the current objects contains a point. /// /// The point to test. /// The type of containment the two objects have. public ContainmentType Contains(ref Vector3 point) { return CollisionHelper.SphereContainsPoint(ref this, ref point); } /// /// Determines whether the current objects contains a triangle. /// /// The first vertex of the triangle to test. /// The second vertex of the triagnle to test. /// The third vertex of the triangle to test. /// The type of containment the two objects have. public ContainmentType Contains(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3) { return CollisionHelper.SphereContainsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3); } /// /// Determines whether the current objects contains a . /// /// The box to test. /// The type of containment the two objects have. public ContainmentType Contains(ref BoundingBox box) { return CollisionHelper.SphereContainsBox(ref this, ref box); } /// /// Determines whether the current objects contains a . /// /// The sphere to test. /// The type of containment the two objects have. public ContainmentType Contains(ref BoundingSphere sphere) { return CollisionHelper.SphereContainsSphere(ref this, ref sphere); } /// /// Constructs a that fully contains the given points. /// /// The points that will be contained by the sphere. /// When the method completes, contains the newly constructed bounding sphere. public static unsafe void FromPoints(Vector3[] points, out BoundingSphere result) { if (points == null) throw new ArgumentNullException("points"); fixed (void* pointsPtr = points) { FromPoints((IntPtr)pointsPtr, 0, points.Length, Utilities.SizeOf(), out result); } } /// /// Constructs a that fully contains the given unmanaged points. /// /// A pointer to of vertices containing points. /// The point offset in bytes starting from the vertex structure. /// The verterx vertexCount. /// The vertex stride (size of vertex). /// When the method completes, contains the newly constructed bounding sphere. public static unsafe void FromPoints(IntPtr vertexBufferPtr, int vertexPositionOffsetInBytes, int vertexCount, int vertexStride, out BoundingSphere result) { if (vertexBufferPtr == IntPtr.Zero) { throw new ArgumentNullException("vertexBufferPtr"); } var startPoint = (byte*)vertexBufferPtr + vertexPositionOffsetInBytes; //Find the center of all points. Vector3 center = Vector3.Zero; var nextPoint = startPoint; for (int i = 0; i < vertexCount; ++i) { Vector3.Add(ref *(Vector3*)nextPoint, ref center, out center); nextPoint += vertexStride; } //This is the center of our sphere. center /= (float)vertexCount; //Find the radius of the sphere float radius = 0f; nextPoint = startPoint; for (int i = 0; i < vertexCount; ++i) { //We are doing a relative distance comparasin to find the maximum distance //from the center of our sphere. float distance; Vector3.DistanceSquared(ref center, ref *(Vector3*)nextPoint, out distance); if (distance > radius) radius = distance; nextPoint += vertexStride; } //Find the real distance from the DistanceSquared. radius = (float)Math.Sqrt(radius); //Construct the sphere. result.Center = center; result.Radius = radius; } /// /// Constructs a that fully contains the given points. /// /// The points that will be contained by the sphere. /// The newly constructed bounding sphere. public static BoundingSphere FromPoints(Vector3[] points) { BoundingSphere result; FromPoints(points, out result); return result; } /// /// Constructs a from a given box. /// /// The box that will designate the extents of the sphere. /// When the method completes, the newly constructed bounding sphere. public static void FromBox(ref BoundingBox box, out BoundingSphere result) { Vector3.Lerp(ref box.Minimum, ref box.Maximum, 0.5f, out result.Center); float x = box.Minimum.X - box.Maximum.X; float y = box.Minimum.Y - box.Maximum.Y; float z = box.Minimum.Z - box.Maximum.Z; float distance = (float)(Math.Sqrt((x * x) + (y * y) + (z * z))); result.Radius = distance * 0.5f; } /// /// Constructs a from a given box. /// /// The box that will designate the extents of the sphere. /// The newly constructed bounding sphere. public static BoundingSphere FromBox(BoundingBox box) { BoundingSphere result; FromBox(ref box, out result); return result; } /// /// Transforms a bounding bounding sphere, yielding the bounding sphere of all points contained by the original one, transformed by the specified transform. /// /// The original bounding sphere. /// The transform to apply to the bounding sphere. /// The transformed bounding sphere. public static void Transform(ref BoundingSphere value, ref Matrix transform, out BoundingSphere result) { Vector3.TransformCoordinate(ref value.Center, ref transform, out result.Center); var majorAxisLengthSquared = Math.Max( (transform.M11 * transform.M11) + (transform.M12 * transform.M12) + (transform.M13 * transform.M13), Math.Max( (transform.M21 * transform.M21) + (transform.M22 * transform.M22) + (transform.M23 * transform.M23), (transform.M31 * transform.M31) + (transform.M32 * transform.M32) + (transform.M33 * transform.M33))); result.Radius = value.Radius * (float)Math.Sqrt(majorAxisLengthSquared); } /// /// Constructs a that is the as large as the total combined area of the two specified spheres. /// /// The first sphere to merge. /// The second sphere to merge. /// When the method completes, contains the newly constructed bounding sphere. public static void Merge(ref BoundingSphere value1, ref BoundingSphere value2, out BoundingSphere result) { // Pre-exit if one of the bounding sphere by assuming that a merge with an empty sphere is equivalent at taking the non-empty sphere if (value1 == Empty) { result = value2; return; } if (value2 == Empty) { result = value1; return; } Vector3 difference = value2.Center - value1.Center; float length = difference.Length(); float radius = value1.Radius; float radius2 = value2.Radius; if (radius + radius2 >= length) { if (radius - radius2 >= length) { result = value1; return; } if (radius2 - radius >= length) { result = value2; return; } } Vector3 vector = difference * (1.0f / length); float min = Math.Min(-radius, length - radius2); float max = (Math.Max(radius, length + radius2) - min) * 0.5f; result.Center = value1.Center + vector * (max + min); result.Radius = max; } /// /// Constructs a that is the as large as the total combined area of the two specified spheres. /// /// The first sphere to merge. /// The second sphere to merge. /// The newly constructed bounding sphere. public static BoundingSphere Merge(BoundingSphere value1, BoundingSphere value2) { BoundingSphere result; Merge(ref value1, ref value2, out result); return result; } /// /// Tests for equality between two objects. /// /// The first value to compare. /// The second value to compare. /// true if has the same value as ; otherwise, false. public static bool operator ==(BoundingSphere left, BoundingSphere right) { return left.Equals(right); } /// /// Tests for inequality between two objects. /// /// The first value to compare. /// The second value to compare. /// true if has a different value than ; otherwise, false. public static bool operator !=(BoundingSphere left, BoundingSphere right) { return !left.Equals(right); } /// /// Returns a that represents this instance. /// /// /// A that represents this instance. /// public override string ToString() { return string.Format(CultureInfo.CurrentCulture, "Center:{0} Radius:{1}", Center.ToString(), Radius.ToString()); } /// /// Returns a that represents this instance. /// /// The format. /// /// A that represents this instance. /// public string ToString(string format) { if (format == null) return ToString(); return string.Format(CultureInfo.CurrentCulture, "Center:{0} Radius:{1}", Center.ToString(format, CultureInfo.CurrentCulture), Radius.ToString(format, CultureInfo.CurrentCulture)); } /// /// Returns a that represents this instance. /// /// The format provider. /// /// A that represents this instance. /// public string ToString(IFormatProvider formatProvider) { return string.Format(formatProvider, "Center:{0} Radius:{1}", Center.ToString(), Radius.ToString()); } /// /// Returns a that represents this instance. /// /// The format. /// The format provider. /// /// A that represents this instance. /// public string ToString(string format, IFormatProvider formatProvider) { if (format == null) return ToString(formatProvider); return string.Format(formatProvider, "Center:{0} Radius:{1}", Center.ToString(format, formatProvider), Radius.ToString(format, formatProvider)); } /// /// Returns a hash code for this instance. /// /// /// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. /// public override int GetHashCode() { return Center.GetHashCode() + Radius.GetHashCode(); } /// /// Determines whether the specified is equal to this instance. /// /// The to compare with this instance. /// /// true if the specified is equal to this instance; otherwise, false. /// public bool Equals(BoundingSphere value) { return Center == value.Center && Radius == value.Radius; } /// /// Determines whether the specified is equal to this instance. /// /// The to compare with this instance. /// /// true if the specified is equal to this instance; otherwise, false. /// public override bool Equals(object value) { if (value == null) return false; if (value.GetType() != GetType()) return false; return Equals((BoundingSphere)value); } #if SlimDX1xInterop /// /// Performs an implicit conversion from to . /// /// The value. /// The result of the conversion. public static implicit operator SlimDX.BoundingSphere(BoundingSphere value) { return new SlimDX.BoundingSphere(value.Center, value.Radius); } /// /// Performs an implicit conversion from to . /// /// The value. /// The result of the conversion. public static implicit operator BoundingSphere(SlimDX.BoundingSphere value) { return new BoundingSphere(value.Center, value.Radius); } #endif #if SlimDX1xInterop /// /// Performs an implicit conversion from to . /// /// The value. /// The result of the conversion. public static implicit operator Microsoft.Xna.Framework.BoundingSphere(BoundingSphere value) { return new Microsoft.Xna.Framework.BoundingSphere(value.Center, value.Radius); } /// /// Performs an implicit conversion from to . /// /// The value. /// The result of the conversion. public static implicit operator BoundingSphere(Microsoft.Xna.Framework.BoundingSphere value) { return new BoundingSphere(value.Center, value.Radius); } #endif } }