// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
//
// -----------------------------------------------------------------------------
// Original code from SlimMath project. http://code.google.com/p/slimmath/
// Greetings to SlimDX Group. Original code published with the following license:
// -----------------------------------------------------------------------------
/*
* Copyright (c) 2007-2011 SlimDX Group
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
namespace math
{
///
/// Represents an axis-aligned bounding box in three dimensional space.
///
[DataContract]
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct BoundingBox : IEquatable, IFormattable
{
///
/// A which represents an empty space.
///
public static readonly BoundingBox Empty = new BoundingBox(new Vec3(float.MaxValue), new Vec3(float.MinValue));
///
/// The minimum point of the box.
///
public Vec3 Minimum;
///
/// The maximum point of the box.
///
public Vec3 Maximum;
///
/// Initializes a new instance of the struct.
///
/// The minimum vertex of the bounding box.
/// The maximum vertex of the bounding box.
public BoundingBox(Vec3 minimum, Vec3 maximum)
{
this.Minimum = minimum;
this.Maximum = maximum;
}
///
/// Gets the center of this bouding box.
///
public Vec3 Center
{
get { return (Minimum + Maximum) / 2; }
}
///
/// Gets the extent of this bouding box.
///
public Vec3 Extent
{
get { return (Maximum - Minimum) / 2; }
}
///
/// Retrieves the eight corners of the bounding box.
///
/// An array of points representing the eight corners of the bounding box.
public Vec3[] GetCorners()
{
Vec3[] results = new Vec3[8];
results[0] = new Vec3(Minimum.X, Maximum.Y, Maximum.Z);
results[1] = new Vec3(Maximum.X, Maximum.Y, Maximum.Z);
results[2] = new Vec3(Maximum.X, Minimum.Y, Maximum.Z);
results[3] = new Vec3(Minimum.X, Minimum.Y, Maximum.Z);
results[4] = new Vec3(Minimum.X, Maximum.Y, Minimum.Z);
results[5] = new Vec3(Maximum.X, Maximum.Y, Minimum.Z);
results[6] = new Vec3(Maximum.X, Minimum.Y, Minimum.Z);
results[7] = new Vec3(Minimum.X, Minimum.Y, Minimum.Z);
return results;
}
///
/// Determines if there is an intersection between the current object and a .
///
/// The ray to test.
/// Whether the two objects intersected.
public bool Intersects(ref Ray ray)
{
float distance;
return CollisionHelper.RayIntersectsBox(ref ray, ref this, out distance);
}
///
/// Determines if there is an intersection between the current object and a .
///
/// The ray to test.
/// When the method completes, contains the distance of the intersection,
/// or 0 if there was no intersection.
/// Whether the two objects intersected.
public bool Intersects(ref Ray ray, out float distance)
{
return CollisionHelper.RayIntersectsBox(ref ray, ref this, out distance);
}
///
/// Determines if there is an intersection between the current object and a .
///
/// The ray to test.
/// When the method completes, contains the point of intersection,
/// or if there was no intersection.
/// Whether the two objects intersected.
public bool Intersects(ref Ray ray, out Vec3 point)
{
return CollisionHelper.RayIntersectsBox(ref ray, ref this, out point);
}
///
/// Determines if there is an intersection between the current object and a .
///
/// The plane to test.
/// Whether the two objects intersected.
public PlaneIntersectionType Intersects(ref Plane plane)
{
return CollisionHelper.PlaneIntersectsBox(ref plane, ref this);
}
/* This implentation is wrong
///
/// Determines if there is an intersection between the current object and a triangle.
///
/// The first vertex of the triangle to test.
/// The second vertex of the triagnle to test.
/// The third vertex of the triangle to test.
/// Whether the two objects intersected.
public bool Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3)
{
return Collision.BoxIntersectsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3);
}
*/
///
/// Determines if there is an intersection between the current object and a .
///
/// The box to test.
/// Whether the two objects intersected.
public bool Intersects(ref BoundingBox box)
{
return CollisionHelper.BoxIntersectsBox(ref this, ref box);
}
///
/// Determines if there is an intersection between the current object and a .
///
/// The sphere to test.
/// Whether the two objects intersected.
public bool Intersects(ref BoundingSphere sphere)
{
return CollisionHelper.BoxIntersectsSphere(ref this, ref sphere);
}
///
/// Determines whether the current objects contains a point.
///
/// The point to test.
/// The type of containment the two objects have.
public ContainmentType Contains(ref Vec3 point)
{
return CollisionHelper.BoxContainsPoint(ref this, ref point);
}
/* This implentation is wrong
///
/// Determines whether the current objects contains a triangle.
///
/// The first vertex of the triangle to test.
/// The second vertex of the triagnle to test.
/// The third vertex of the triangle to test.
/// The type of containment the two objects have.
public ContainmentType Contains(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3)
{
return Collision.BoxContainsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3);
}
*/
///
/// Determines whether the current objects contains a .
///
/// The box to test.
/// The type of containment the two objects have.
public ContainmentType Contains(ref BoundingBox box)
{
return CollisionHelper.BoxContainsBox(ref this, ref box);
}
///
/// Determines whether the current objects contains a .
///
/// The sphere to test.
/// The type of containment the two objects have.
public ContainmentType Contains(ref BoundingSphere sphere)
{
return CollisionHelper.BoxContainsSphere(ref this, ref sphere);
}
///
/// Constructs a that fully contains the given points.
///
/// The points that will be contained by the box.
/// When the method completes, contains the newly constructed bounding box.
/// Thrown when is null.
public static void FromPoints(Vec3[] points, out BoundingBox result)
{
if (points == null)
throw new ArgumentNullException("points");
Vec3 min = new Vec3(float.MaxValue);
Vec3 max = new Vec3(float.MinValue);
for (int i = 0; i < points.Length; ++i)
{
Vec3.Min(ref min, ref points[i], out min);
Vec3.Max(ref max, ref points[i], out max);
}
result = new BoundingBox(min, max);
}
///
/// Constructs a that fully contains the given points.
///
/// The points that will be contained by the box.
/// The newly constructed bounding box.
/// Thrown when is null.
public static BoundingBox FromPoints(Vec3[] points)
{
if (points == null)
throw new ArgumentNullException("points");
Vec3 min = new Vec3(float.MaxValue);
Vec3 max = new Vec3(float.MinValue);
for (int i = 0; i < points.Length; ++i)
{
Vec3.Min(ref min, ref points[i], out min);
Vec3.Max(ref max, ref points[i], out max);
}
return new BoundingBox(min, max);
}
///
/// Constructs a from a given sphere.
///
/// The sphere that will designate the extents of the box.
/// When the method completes, contains the newly constructed bounding box.
public static void FromSphere(ref BoundingSphere sphere, out BoundingBox result)
{
result.Minimum = new Vec3(sphere.Center.X - sphere.Radius, sphere.Center.Y - sphere.Radius, sphere.Center.Z - sphere.Radius);
result.Maximum = new Vec3(sphere.Center.X + sphere.Radius, sphere.Center.Y + sphere.Radius, sphere.Center.Z + sphere.Radius);
}
///
/// Constructs a from a given sphere.
///
/// The sphere that will designate the extents of the box.
/// The newly constructed bounding box.
public static BoundingBox FromSphere(BoundingSphere sphere)
{
BoundingBox box;
box.Minimum = new Vec3(sphere.Center.X - sphere.Radius, sphere.Center.Y - sphere.Radius, sphere.Center.Z - sphere.Radius);
box.Maximum = new Vec3(sphere.Center.X + sphere.Radius, sphere.Center.Y + sphere.Radius, sphere.Center.Z + sphere.Radius);
return box;
}
///
/// Transform a bounding box.
///
/// The original bounding box.
/// The transform to apply to the bounding box.
/// The transformed bounding box.
public static void Transform(ref BoundingBox value, ref Matrix transform, out BoundingBox result)
{
var boundingBox = new BoundingBoxExt(value);
boundingBox.Transform(transform);
result = (BoundingBox)boundingBox;
}
///
/// Constructs a that is as large enough to contains the bounding box and the given point.
///
/// The box to merge.
/// The point to merge.
/// When the method completes, contains the newly constructed bounding box.
public static void Merge(ref BoundingBox value1, ref Vec3 value2, out BoundingBox result)
{
Vec3.Min(ref value1.Minimum, ref value2, out result.Minimum);
Vec3.Max(ref value1.Maximum, ref value2, out result.Maximum);
}
///
/// Constructs a that is as large as the total combined area of the two specified boxes.
///
/// The first box to merge.
/// The second box to merge.
/// When the method completes, contains the newly constructed bounding box.
public static void Merge(ref BoundingBox value1, ref BoundingBox value2, out BoundingBox result)
{
Vec3.Min(ref value1.Minimum, ref value2.Minimum, out result.Minimum);
Vec3.Max(ref value1.Maximum, ref value2.Maximum, out result.Maximum);
}
///
/// Constructs a that is as large as the total combined area of the two specified boxes.
///
/// The first box to merge.
/// The second box to merge.
/// The newly constructed bounding box.
public static BoundingBox Merge(BoundingBox value1, BoundingBox value2)
{
BoundingBox box;
Vec3.Min(ref value1.Minimum, ref value2.Minimum, out box.Minimum);
Vec3.Max(ref value1.Maximum, ref value2.Maximum, out box.Maximum);
return box;
}
///
/// Tests for equality between two objects.
///
/// The first value to compare.
/// The second value to compare.
/// true if has the same value as ; otherwise, false.
public static bool operator ==(BoundingBox left, BoundingBox right)
{
return left.Equals(right);
}
///
/// Tests for inequality between two objects.
///
/// The first value to compare.
/// The second value to compare.
/// true if has a different value than ; otherwise, false.
public static bool operator !=(BoundingBox left, BoundingBox right)
{
return !left.Equals(right);
}
///
/// Returns a that represents this instance.
///
///
/// A that represents this instance.
///
public override string ToString()
{
return string.Format(CultureInfo.CurrentCulture, "Minimum:{0} Maximum:{1}", Minimum.ToString(), Maximum.ToString());
}
///
/// Returns a that represents this instance.
///
/// The format.
///
/// A that represents this instance.
///
public string ToString(string format)
{
if (format == null)
return ToString();
return string.Format(CultureInfo.CurrentCulture, "Minimum:{0} Maximum:{1}", Minimum.ToString(format, CultureInfo.CurrentCulture),
Maximum.ToString(format, CultureInfo.CurrentCulture));
}
///
/// Returns a that represents this instance.
///
/// The format provider.
///
/// A that represents this instance.
///
public string ToString(IFormatProvider formatProvider)
{
return string.Format(formatProvider, "Minimum:{0} Maximum:{1}", Minimum.ToString(), Maximum.ToString());
}
///
/// Returns a that represents this instance.
///
/// The format.
/// The format provider.
///
/// A that represents this instance.
///
public string ToString(string format, IFormatProvider formatProvider)
{
if (format == null)
return ToString(formatProvider);
return string.Format(formatProvider, "Minimum:{0} Maximum:{1}", Minimum.ToString(format, formatProvider),
Maximum.ToString(format, formatProvider));
}
///
/// Returns a hash code for this instance.
///
///
/// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
///
public override int GetHashCode()
{
return Minimum.GetHashCode() + Maximum.GetHashCode();
}
///
/// Determines whether the specified is equal to this instance.
///
/// The to compare with this instance.
///
/// true if the specified is equal to this instance; otherwise, false.
///
public bool Equals(BoundingBox value)
{
return Minimum == value.Minimum && Maximum == value.Maximum;
}
///
/// Determines whether the specified is equal to this instance.
///
/// The to compare with this instance.
///
/// true if the specified is equal to this instance; otherwise, false.
///
public override bool Equals(object value)
{
if (value == null)
return false;
if (value.GetType() != GetType())
return false;
return Equals((BoundingBox)value);
}
}
}