// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. // // ----------------------------------------------------------------------------- // Original code from SlimMath project. http://code.google.com/p/slimmath/ // Greetings to SlimDX Group. Original code published with the following license: // ----------------------------------------------------------------------------- /* * Copyright (c) 2007-2011 SlimDX Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ using System; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; namespace math { /// /// Represents an axis-aligned bounding box in three dimensional space. /// [DataContract] [StructLayout( LayoutKind.Sequential, Pack = 4 )] public struct BoundingBox : IEquatable, IFormattable { /// /// A which represents an empty space. /// public static readonly BoundingBox Empty = new BoundingBox( new Vec3( float.MaxValue ), new Vec3( float.MinValue ) ); /// /// The minimum point of the box. /// public Vec3 Minimum; /// /// The maximum point of the box. /// public Vec3 Maximum; /// /// Initializes a new instance of the struct. /// /// The minimum vertex of the bounding box. /// The maximum vertex of the bounding box. public BoundingBox( Vec3 minimum, Vec3 maximum ) { this.Minimum = minimum; this.Maximum = maximum; } /// /// Gets the center of this bouding box. /// public Vec3 Center { get { return ( Minimum + Maximum ) / 2; } } /// /// Gets the extent of this bouding box. /// public Vec3 Extent { get { return ( Maximum - Minimum ) / 2; } } /// /// Retrieves the eight corners of the bounding box. /// /// An array of points representing the eight corners of the bounding box. public Vec3[] GetCorners() { Vec3[] results = new Vec3[8]; results[0] = new Vec3( Minimum.X, Maximum.Y, Maximum.Z ); results[1] = new Vec3( Maximum.X, Maximum.Y, Maximum.Z ); results[2] = new Vec3( Maximum.X, Minimum.Y, Maximum.Z ); results[3] = new Vec3( Minimum.X, Minimum.Y, Maximum.Z ); results[4] = new Vec3( Minimum.X, Maximum.Y, Minimum.Z ); results[5] = new Vec3( Maximum.X, Maximum.Y, Minimum.Z ); results[6] = new Vec3( Maximum.X, Minimum.Y, Minimum.Z ); results[7] = new Vec3( Minimum.X, Minimum.Y, Minimum.Z ); return results; } /// /// Determines if there is an intersection between the current object and a . /// /// The ray to test. /// Whether the two objects intersected. public bool Intersects( ref Ray ray ) { float distance; return CollisionHelper.RayIntersectsBox( ref ray, ref this, out distance ); } /// /// Determines if there is an intersection between the current object and a . /// /// The ray to test. /// When the method completes, contains the distance of the intersection, /// or 0 if there was no intersection. /// Whether the two objects intersected. public bool Intersects( ref Ray ray, out float distance ) { return CollisionHelper.RayIntersectsBox( ref ray, ref this, out distance ); } /// /// Determines if there is an intersection between the current object and a . /// /// The ray to test. /// When the method completes, contains the point of intersection, /// or if there was no intersection. /// Whether the two objects intersected. public bool Intersects( ref Ray ray, out Vec3 point ) { return CollisionHelper.RayIntersectsBox( ref ray, ref this, out point ); } /// /// Determines if there is an intersection between the current object and a . /// /// The plane to test. /// Whether the two objects intersected. public PlaneIntersectionType Intersects( ref Plane plane ) { return CollisionHelper.PlaneIntersectsBox( ref plane, ref this ); } /* This implentation is wrong /// /// Determines if there is an intersection between the current object and a triangle. /// /// The first vertex of the triangle to test. /// The second vertex of the triagnle to test. /// The third vertex of the triangle to test. /// Whether the two objects intersected. public bool Intersects(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3) { return Collision.BoxIntersectsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3); } */ /// /// Determines if there is an intersection between the current object and a . /// /// The box to test. /// Whether the two objects intersected. public bool Intersects( ref BoundingBox box ) { return CollisionHelper.BoxIntersectsBox( ref this, ref box ); } /// /// Determines if there is an intersection between the current object and a . /// /// The sphere to test. /// Whether the two objects intersected. public bool Intersects( ref BoundingSphere sphere ) { return CollisionHelper.BoxIntersectsSphere( ref this, ref sphere ); } /// /// Determines whether the current objects contains a point. /// /// The point to test. /// The type of containment the two objects have. public ContainmentType Contains( ref Vec3 point ) { return CollisionHelper.BoxContainsPoint( ref this, ref point ); } /* This implentation is wrong /// /// Determines whether the current objects contains a triangle. /// /// The first vertex of the triangle to test. /// The second vertex of the triagnle to test. /// The third vertex of the triangle to test. /// The type of containment the two objects have. public ContainmentType Contains(ref Vector3 vertex1, ref Vector3 vertex2, ref Vector3 vertex3) { return Collision.BoxContainsTriangle(ref this, ref vertex1, ref vertex2, ref vertex3); } */ /// /// Determines whether the current objects contains a . /// /// The box to test. /// The type of containment the two objects have. public ContainmentType Contains( ref BoundingBox box ) { return CollisionHelper.BoxContainsBox( ref this, ref box ); } /// /// Determines whether the current objects contains a . /// /// The sphere to test. /// The type of containment the two objects have. public ContainmentType Contains( ref BoundingSphere sphere ) { return CollisionHelper.BoxContainsSphere( ref this, ref sphere ); } /// /// Constructs a that fully contains the given points. /// /// The points that will be contained by the box. /// When the method completes, contains the newly constructed bounding box. /// Thrown when is null. public static void FromPoints( Vec3[] points, out BoundingBox result ) { if( points == null ) throw new ArgumentNullException( "points" ); Vec3 min = new Vec3( float.MaxValue ); Vec3 max = new Vec3( float.MinValue ); for( int i = 0; i < points.Length; ++i ) { Vec3.Min( ref min, ref points[i], out min ); Vec3.Max( ref max, ref points[i], out max ); } result = new BoundingBox( min, max ); } /// /// Constructs a that fully contains the given points. /// /// The points that will be contained by the box. /// The newly constructed bounding box. /// Thrown when is null. public static BoundingBox FromPoints( Vec3[] points ) { if( points == null ) throw new ArgumentNullException( "points" ); Vec3 min = new Vec3( float.MaxValue ); Vec3 max = new Vec3( float.MinValue ); for( int i = 0; i < points.Length; ++i ) { Vec3.Min( ref min, ref points[i], out min ); Vec3.Max( ref max, ref points[i], out max ); } return new BoundingBox( min, max ); } /// /// Constructs a from a given sphere. /// /// The sphere that will designate the extents of the box. /// When the method completes, contains the newly constructed bounding box. public static void FromSphere( ref BoundingSphere sphere, out BoundingBox result ) { result.Minimum = new Vec3( sphere.Center.X - sphere.Radius, sphere.Center.Y - sphere.Radius, sphere.Center.Z - sphere.Radius ); result.Maximum = new Vec3( sphere.Center.X + sphere.Radius, sphere.Center.Y + sphere.Radius, sphere.Center.Z + sphere.Radius ); } /// /// Constructs a from a given sphere. /// /// The sphere that will designate the extents of the box. /// The newly constructed bounding box. public static BoundingBox FromSphere( BoundingSphere sphere ) { BoundingBox box; box.Minimum = new Vec3( sphere.Center.X - sphere.Radius, sphere.Center.Y - sphere.Radius, sphere.Center.Z - sphere.Radius ); box.Maximum = new Vec3( sphere.Center.X + sphere.Radius, sphere.Center.Y + sphere.Radius, sphere.Center.Z + sphere.Radius ); return box; } /// /// Transform a bounding box. /// /// The original bounding box. /// The transform to apply to the bounding box. /// The transformed bounding box. public static void Transform( ref BoundingBox value, ref Matrix transform, out BoundingBox result ) { var boundingBox = new BoundingBoxExt( value ); boundingBox.Transform( transform ); result = (BoundingBox)boundingBox; } /// /// Constructs a that is as large enough to contains the bounding box and the given point. /// /// The box to merge. /// The point to merge. /// When the method completes, contains the newly constructed bounding box. public static void Merge( ref BoundingBox value1, ref Vec3 value2, out BoundingBox result ) { Vec3.Min( ref value1.Minimum, ref value2, out result.Minimum ); Vec3.Max( ref value1.Maximum, ref value2, out result.Maximum ); } /// /// Constructs a that is as large as the total combined area of the two specified boxes. /// /// The first box to merge. /// The second box to merge. /// When the method completes, contains the newly constructed bounding box. public static void Merge( ref BoundingBox value1, ref BoundingBox value2, out BoundingBox result ) { Vec3.Min( ref value1.Minimum, ref value2.Minimum, out result.Minimum ); Vec3.Max( ref value1.Maximum, ref value2.Maximum, out result.Maximum ); } /// /// Constructs a that is as large as the total combined area of the two specified boxes. /// /// The first box to merge. /// The second box to merge. /// The newly constructed bounding box. public static BoundingBox Merge( BoundingBox value1, BoundingBox value2 ) { BoundingBox box; Vec3.Min( ref value1.Minimum, ref value2.Minimum, out box.Minimum ); Vec3.Max( ref value1.Maximum, ref value2.Maximum, out box.Maximum ); return box; } /// /// Tests for equality between two objects. /// /// The first value to compare. /// The second value to compare. /// true if has the same value as ; otherwise, false. public static bool operator ==( BoundingBox left, BoundingBox right ) { return left.Equals( right ); } /// /// Tests for inequality between two objects. /// /// The first value to compare. /// The second value to compare. /// true if has a different value than ; otherwise, false. public static bool operator !=( BoundingBox left, BoundingBox right ) { return !left.Equals( right ); } /// /// Returns a that represents this instance. /// /// /// A that represents this instance. /// public override string ToString() { return string.Format( CultureInfo.CurrentCulture, "Minimum:{0} Maximum:{1}", Minimum.ToString(), Maximum.ToString() ); } /// /// Returns a that represents this instance. /// /// The format. /// /// A that represents this instance. /// public string ToString( string format ) { if( format == null ) return ToString(); return string.Format( CultureInfo.CurrentCulture, "Minimum:{0} Maximum:{1}", Minimum.ToString( format, CultureInfo.CurrentCulture ), Maximum.ToString( format, CultureInfo.CurrentCulture ) ); } /// /// Returns a that represents this instance. /// /// The format provider. /// /// A that represents this instance. /// public string ToString( IFormatProvider formatProvider ) { return string.Format( formatProvider, "Minimum:{0} Maximum:{1}", Minimum.ToString(), Maximum.ToString() ); } /// /// Returns a that represents this instance. /// /// The format. /// The format provider. /// /// A that represents this instance. /// public string ToString( string format, IFormatProvider formatProvider ) { if( format == null ) return ToString( formatProvider ); return string.Format( formatProvider, "Minimum:{0} Maximum:{1}", Minimum.ToString( format, formatProvider ), Maximum.ToString( format, formatProvider ) ); } /// /// Returns a hash code for this instance. /// /// /// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. /// public override int GetHashCode() { return Minimum.GetHashCode() + Maximum.GetHashCode(); } /// /// Determines whether the specified is equal to this instance. /// /// The to compare with this instance. /// /// true if the specified is equal to this instance; otherwise, false. /// public bool Equals( BoundingBox value ) { return Minimum == value.Minimum && Maximum == value.Maximum; } /// /// Determines whether the specified is equal to this instance. /// /// The to compare with this instance. /// /// true if the specified is equal to this instance; otherwise, false. /// public override bool Equals( object value ) { if( value == null ) return false; if( value.GetType() != GetType() ) return false; return Equals( (BoundingBox)value ); } } }