// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. // // ----------------------------------------------------------------------------- // Original code from SlimMath project. http://code.google.com/p/slimmath/ // Greetings to SlimDX Group. Original code published with the following license: // ----------------------------------------------------------------------------- /* * Copyright (c) 2007-2011 SlimDX Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ using System; using System.Globalization; using System.Runtime.InteropServices; using System.Runtime.Serialization; namespace math { /// /// Represents a color in the form of rgb. /// [DataContract( Name = "Color3" )] [DataStyle( DataStyle.Compact )] [StructLayout( LayoutKind.Sequential, Pack = 4 )] public struct Color3 : IEquatable, IFormattable { private const string ToStringFormat = "R:{0} G:{1} B:{2}"; /// /// The red component of the color. /// [DataMember( Order = 0 )] public float R; /// /// The green component of the color. /// [DataMember( Order = 1 )] public float G; /// /// The blue component of the color. /// [DataMember( Order = 2 )] public float B; /// /// Initializes a new instance of the struct. /// /// The value that will be assigned to all components. public Color3( float value ) { R = G = B = value; } /// /// Initializes a new instance of the struct. /// /// The red component of the color. /// The green component of the color. /// The blue component of the color. public Color3( float red, float green, float blue ) { R = red; G = green; B = blue; } /// /// Initializes a new instance of the struct. /// /// The red, green, and blue components of the color. public Color3( Vec3 value ) { R = value.X; G = value.Y; B = value.Z; } /// /// Initializes a new instance of the struct. /// /// A packed integer containing all three color components. /// The alpha component is ignored. public Color3( int rgb ) { B = ( ( rgb >> 16 ) & 255 ) / 255.0f; G = ( ( rgb >> 8 ) & 255 ) / 255.0f; R = ( rgb & 255 ) / 255.0f; } /// /// Initializes a new instance of the struct. /// /// A packed unsigned integer containing all three color components. /// The alpha component is ignored. public Color3( uint rgb ) { B = ( ( rgb >> 16 ) & 255 ) / 255.0f; G = ( ( rgb >> 8 ) & 255 ) / 255.0f; R = ( rgb & 255 ) / 255.0f; } /// /// Initializes a new instance of the struct. /// /// The values to assign to the red, green, and blue components of the color. This must be an array with three elements. /// Thrown when is null. /// Thrown when contains more or less than four elements. public Color3( float[] values ) { if( values == null ) throw new ArgumentNullException( nameof( values ) ); if( values.Length != 3 ) throw new ArgumentOutOfRangeException( nameof( values ), "There must be three and only three input values for Color3." ); R = values[0]; G = values[1]; B = values[2]; } /// /// Gets or sets the component at the specified index. /// /// The value of the red, green, or blue component, depending on the index. /// The index of the component to access. Use 0 for the red component, 1 for the green component, and 2 for the blue component. /// The value of the component at the specified index. /// Thrown when the is out of the range [0, 2]. public float this[int index] { get { switch( index ) { case 0: return R; case 1: return G; case 2: return B; } throw new ArgumentOutOfRangeException( nameof( index ), "Indices for Color3 run from 0 to 2, inclusive." ); } set { switch( index ) { case 0: R = value; break; case 1: G = value; break; case 2: B = value; break; default: throw new ArgumentOutOfRangeException( nameof( index ), "Indices for Color3 run from 0 to 2, inclusive." ); } } } /// /// Converts the color into a packed integer. /// /// A packed integer containing all three color components. /// The alpha channel is set to 255. public int ToRgb() { uint a = 255; uint r = (uint)( R * 255.0f ); uint g = (uint)( G * 255.0f ); uint b = (uint)( B * 255.0f ); uint value = r; value += g << 8; value += b << 16; value += a << 24; return (int)value; } /// /// Raises the exponent for each components. /// /// The exponent. public void Pow( float exponent ) { R = (float)Math.Pow( R, exponent ); G = (float)Math.Pow( G, exponent ); B = (float)Math.Pow( B, exponent ); } /// /// Converts the color into a three component vector. /// /// A three component vector containing the red, green, and blue components of the color. public Vec3 ToVector3() { return new Vec3( R, G, B ); } /// /// Creates an array containing the elements of the color. /// /// A three-element array containing the components of the color. public float[] ToArray() { return new[] { R, G, B }; } /// /// Adds two colors. /// /// The first color to add. /// The second color to add. /// When the method completes, completes the sum of the two colors. public static void Add( ref Color3 left, ref Color3 right, out Color3 result ) { result.R = left.R + right.R; result.G = left.G + right.G; result.B = left.B + right.B; } /// /// Adds two colors. /// /// The first color to add. /// The second color to add. /// The sum of the two colors. public static Color3 Add( Color3 left, Color3 right ) { return new Color3( left.R + right.R, left.G + right.G, left.B + right.B ); } /// /// Subtracts two colors. /// /// The first color to subtract. /// The second color to subtract. /// WHen the method completes, contains the difference of the two colors. public static void Subtract( ref Color3 left, ref Color3 right, out Color3 result ) { result.R = left.R - right.R; result.G = left.G - right.G; result.B = left.B - right.B; } /// /// Subtracts two colors. /// /// The first color to subtract. /// The second color to subtract /// The difference of the two colors. public static Color3 Subtract( Color3 left, Color3 right ) { return new Color3( left.R - right.R, left.G - right.G, left.B - right.B ); } /// /// Modulates two colors. /// /// The first color to modulate. /// The second color to modulate. /// When the method completes, contains the modulated color. public static void Modulate( ref Color3 left, ref Color3 right, out Color3 result ) { result.R = left.R * right.R; result.G = left.G * right.G; result.B = left.B * right.B; } /// /// Modulates two colors. /// /// The first color to modulate. /// The second color to modulate. /// The modulated color. public static Color3 Modulate( Color3 left, Color3 right ) { return new Color3( left.R * right.R, left.G * right.G, left.B * right.B ); } /// /// Scales a color. /// /// The color to scale. /// The amount by which to scale. /// When the method completes, contains the scaled color. public static void Scale( ref Color3 value, float scale, out Color3 result ) { result.R = value.R * scale; result.G = value.G * scale; result.B = value.B * scale; } /// /// Scales a color. /// /// The color to scale. /// The amount by which to scale. /// The scaled color. public static Color3 Scale( Color3 value, float scale ) { return new Color3( value.R * scale, value.G * scale, value.B * scale ); } /// /// Negates a color. /// /// The color to negate. /// When the method completes, contains the negated color. public static void Negate( ref Color3 value, out Color3 result ) { result.R = 1.0f - value.R; result.G = 1.0f - value.G; result.B = 1.0f - value.B; } /// /// Negates a color. /// /// The color to negate. /// The negated color. public static Color3 Negate( Color3 value ) { return new Color3( 1.0f - value.R, 1.0f - value.G, 1.0f - value.B ); } /// /// Restricts a value to be within a specified range. /// /// The value to clamp. /// The minimum value. /// The maximum value. /// When the method completes, contains the clamped value. public static void Clamp( ref Color3 value, ref Color3 min, ref Color3 max, out Color3 result ) { float red = value.R; red = ( red > max.R ) ? max.R : red; red = ( red < min.R ) ? min.R : red; float green = value.G; green = ( green > max.G ) ? max.G : green; green = ( green < min.G ) ? min.G : green; float blue = value.B; blue = ( blue > max.B ) ? max.B : blue; blue = ( blue < min.B ) ? min.B : blue; result = new Color3( red, green, blue ); } /// /// Restricts a value to be within a specified range. /// /// The value to clamp. /// The minimum value. /// The maximum value. /// The clamped value. public static Color3 Clamp( Color3 value, Color3 min, Color3 max ) { Color3 result; Clamp( ref value, ref min, ref max, out result ); return result; } /// /// Performs a linear interpolation between two colors. /// /// Start color. /// End color. /// Value between 0 and 1 indicating the weight of . /// When the method completes, contains the linear interpolation of the two colors. /// /// This method performs the linear interpolation based on the following formula. /// start + (end - start) * amount /// Passing a value of 0 will cause to be returned; a value of 1 will cause to be returned. /// public static void Lerp( ref Color3 start, ref Color3 end, float amount, out Color3 result ) { result.R = start.R + amount * ( end.R - start.R ); result.G = start.G + amount * ( end.G - start.G ); result.B = start.B + amount * ( end.B - start.B ); } /// /// Performs a linear interpolation between two colors. /// /// Start color. /// End color. /// Value between 0 and 1 indicating the weight of . /// The linear interpolation of the two colors. /// /// This method performs the linear interpolation based on the following formula. /// start + (end - start) * amount /// Passing a value of 0 will cause to be returned; a value of 1 will cause to be returned. /// public static Color3 Lerp( Color3 start, Color3 end, float amount ) { return new Color3( start.R + amount * ( end.R - start.R ), start.G + amount * ( end.G - start.G ), start.B + amount * ( end.B - start.B ) ); } /// /// Performs a cubic interpolation between two colors. /// /// Start color. /// End color. /// Value between 0 and 1 indicating the weight of . /// When the method completes, contains the cubic interpolation of the two colors. public static void SmoothStep( ref Color3 start, ref Color3 end, float amount, out Color3 result ) { amount = ( amount > 1.0f ) ? 1.0f : ( ( amount < 0.0f ) ? 0.0f : amount ); amount = ( amount * amount ) * ( 3.0f - ( 2.0f * amount ) ); result.R = start.R + ( ( end.R - start.R ) * amount ); result.G = start.G + ( ( end.G - start.G ) * amount ); result.B = start.B + ( ( end.B - start.B ) * amount ); } /// /// Performs a cubic interpolation between two colors. /// /// Start color. /// End color. /// Value between 0 and 1 indicating the weight of . /// The cubic interpolation of the two colors. public static Color3 SmoothStep( Color3 start, Color3 end, float amount ) { amount = ( amount > 1.0f ) ? 1.0f : ( ( amount < 0.0f ) ? 0.0f : amount ); amount = ( amount * amount ) * ( 3.0f - ( 2.0f * amount ) ); return new Color3( start.R + ( ( end.R - start.R ) * amount ), start.G + ( ( end.G - start.G ) * amount ), start.B + ( ( end.B - start.B ) * amount ) ); } /// /// Returns a color containing the smallest components of the specified colorss. /// /// The first source color. /// The second source color. /// When the method completes, contains an new color composed of the largest components of the source colorss. public static void Max( ref Color3 left, ref Color3 right, out Color3 result ) { result.R = ( left.R > right.R ) ? left.R : right.R; result.G = ( left.G > right.G ) ? left.G : right.G; result.B = ( left.B > right.B ) ? left.B : right.B; } /// /// Returns a color containing the largest components of the specified colorss. /// /// The first source color. /// The second source color. /// A color containing the largest components of the source colors. public static Color3 Max( Color3 left, Color3 right ) { Color3 result; Max( ref left, ref right, out result ); return result; } /// /// Returns a color containing the smallest components of the specified colors. /// /// The first source color. /// The second source color. /// When the method completes, contains an new color composed of the smallest components of the source colors. public static void Min( ref Color3 left, ref Color3 right, out Color3 result ) { result.R = ( left.R < right.R ) ? left.R : right.R; result.G = ( left.G < right.G ) ? left.G : right.G; result.B = ( left.B < right.B ) ? left.B : right.B; } /// /// Returns a color containing the smallest components of the specified colors. /// /// The first source color. /// The second source color. /// A color containing the smallest components of the source colors. public static Color3 Min( Color3 left, Color3 right ) { Color3 result; Min( ref left, ref right, out result ); return result; } /// /// Adjusts the contrast of a color. /// /// The color whose contrast is to be adjusted. /// The amount by which to adjust the contrast. /// When the method completes, contains the adjusted color. public static void AdjustContrast( ref Color3 value, float contrast, out Color3 result ) { result.R = 0.5f + contrast * ( value.R - 0.5f ); result.G = 0.5f + contrast * ( value.G - 0.5f ); result.B = 0.5f + contrast * ( value.B - 0.5f ); } /// /// Adjusts the contrast of a color. /// /// The color whose contrast is to be adjusted. /// The amount by which to adjust the contrast. /// The adjusted color. public static Color3 AdjustContrast( Color3 value, float contrast ) { return new Color3( 0.5f + contrast * ( value.R - 0.5f ), 0.5f + contrast * ( value.G - 0.5f ), 0.5f + contrast * ( value.B - 0.5f ) ); } /// /// Adjusts the saturation of a color. /// /// The color whose saturation is to be adjusted. /// The amount by which to adjust the saturation. /// When the method completes, contains the adjusted color. public static void AdjustSaturation( ref Color3 value, float saturation, out Color3 result ) { float grey = value.R * 0.2125f + value.G * 0.7154f + value.B * 0.0721f; result.R = grey + saturation * ( value.R - grey ); result.G = grey + saturation * ( value.G - grey ); result.B = grey + saturation * ( value.B - grey ); } /// /// Adjusts the saturation of a color. /// /// The color whose saturation is to be adjusted. /// The amount by which to adjust the saturation. /// The adjusted color. public static Color3 AdjustSaturation( Color3 value, float saturation ) { float grey = value.R * 0.2125f + value.G * 0.7154f + value.B * 0.0721f; return new Color3( grey + saturation * ( value.R - grey ), grey + saturation * ( value.G - grey ), grey + saturation * ( value.B - grey ) ); } /// /// Converts this color from linear space to sRGB space. /// /// A color3 in sRGB space. public Color3 ToSRgb() { return new Color3( MathUtil.LinearToSRgb( R ), MathUtil.LinearToSRgb( G ), MathUtil.LinearToSRgb( B ) ); } /// /// Converts this color from sRGB space to linear space. /// /// Color3. public Color3 ToLinear() { return new Color3( MathUtil.SRgbToLinear( R ), MathUtil.SRgbToLinear( G ), MathUtil.SRgbToLinear( B ) ); } /// /// Adds two colors. /// /// The first color to add. /// The second color to add. /// The sum of the two colors. public static Color3 operator +( Color3 left, Color3 right ) { return new Color3( left.R + right.R, left.G + right.G, left.B + right.B ); } /// /// Assert a color (return it unchanged). /// /// The color to assert (unchange). /// The asserted (unchanged) color. public static Color3 operator +( Color3 value ) { return value; } /// /// Subtracts two colors. /// /// The first color to subtract. /// The second color to subtract. /// The difference of the two colors. public static Color3 operator -( Color3 left, Color3 right ) { return new Color3( left.R - right.R, left.G - right.G, left.B - right.B ); } /// /// Negates a color. /// /// The color to negate. /// A negated color. public static Color3 operator -( Color3 value ) { return new Color3( -value.R, -value.G, -value.B ); } /// /// Scales a color. /// /// The factor by which to scale the color. /// The color to scale. /// The scaled color. public static Color3 operator *( float scale, Color3 value ) { return new Color3( value.R * scale, value.G * scale, value.B * scale ); } /// /// Scales a color. /// /// The factor by which to scale the color. /// The color to scale. /// The scaled color. public static Color3 operator *( Color3 value, float scale ) { return new Color3( value.R * scale, value.G * scale, value.B * scale ); } /// /// Modulates two colors. /// /// The first color to modulate. /// The second color to modulate. /// The modulated color. public static Color3 operator *( Color3 left, Color3 right ) { return new Color3( left.R * right.R, left.G * right.G, left.B * right.B ); } /// /// Tests for equality between two objects. /// /// The first value to compare. /// The second value to compare. /// true if has the same value as ; otherwise, false. public static bool operator ==( Color3 left, Color3 right ) { return left.Equals( right ); } /// /// Tests for inequality between two objects. /// /// The first value to compare. /// The second value to compare. /// true if has a different value than ; otherwise, false. public static bool operator !=( Color3 left, Color3 right ) { return !left.Equals( right ); } /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static explicit operator Color4( Color3 value ) { return new Color4( value.R, value.G, value.B, 1.0f ); } /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static explicit operator Vec3( Color3 value ) { return new Vec3( value.R, value.G, value.B ); } /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static explicit operator Color3( Vec3 value ) { return new Color3( value.X, value.Y, value.Z ); } /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static explicit operator Color3( int value ) { return new Color3( value ); } /// /// Returns a that represents this instance. /// /// /// A that represents this instance. /// public override string ToString() { return ToString( CultureInfo.CurrentCulture ); } /// /// Convert this color to an equivalent with an opaque alpha. /// /// An equivalent with an opaque alpha. public Color4 ToColor4() { return new Color4( R, G, B, 1.0f ); } /// /// Returns a that represents this instance. /// /// The format. /// /// A that represents this instance. /// public string ToString( string format ) { return ToString( format, CultureInfo.CurrentCulture ); } /// /// Returns a that represents this instance. /// /// The format provider. /// /// A that represents this instance. /// public string ToString( IFormatProvider formatProvider ) { return string.Format( formatProvider, ToStringFormat, R, G, B ); } /// /// Returns a that represents this instance. /// /// The format. /// The format provider. /// /// A that represents this instance. /// public string ToString( string format, IFormatProvider formatProvider ) { if( format == null ) return ToString( formatProvider ); return string.Format( formatProvider, ToStringFormat, R.ToString( format, formatProvider ), G.ToString( format, formatProvider ), B.ToString( format, formatProvider ) ); } /// /// Returns a hash code for this instance. /// /// /// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. /// public override int GetHashCode() { return R.GetHashCode() + G.GetHashCode() + B.GetHashCode(); } /// /// Determines whether the specified is equal to this instance. /// /// The to compare with this instance. /// /// true if the specified is equal to this instance; otherwise, false. /// public bool Equals( Color3 other ) { return R == other.R && G == other.G && B == other.B; } /// /// Determines whether the specified is equal to this instance. /// /// The to compare with this instance. /// /// true if the specified is equal to this instance; otherwise, false. /// public override bool Equals( object value ) { if( value == null ) return false; if( value.GetType() != GetType() ) return false; return Equals( (Color3)value ); } #if SlimDX1xInterop /// /// Performs an implicit conversion from to . /// /// The value. /// The result of the conversion. public static implicit operator SlimDX.Color3(Color3 value) { return new SlimDX.Color3(value.Red, value.Green, value.Blue); } /// /// Performs an implicit conversion from to . /// /// The value. /// The result of the conversion. public static implicit operator Color3(SlimDX.Color3 value) { return new Color3(value.Red, value.Green, value.Blue); } #endif #if WPFInterop /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static explicit operator System.Windows.Media.Color(Color3 value) { return new System.Windows.Media.Color() { A = 255, R = (byte)(255f * value.Red), G = (byte)(255f * value.Green), B = (byte)(255f * value.Blue) }; } /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static explicit operator Color3(System.Windows.Media.Color value) { return new Color3() { Red = (float)value.R / 255f, Green = (float)value.G / 255f, Blue = (float)value.B / 255f }; } #endif #if WinFormsInterop /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static implicit operator System.Drawing.Color(Color3 value) { return System.Drawing.Color.FromArgb( (byte)(255f * value.Red), (byte)(255f * value.Green), (byte)(255f * value.Blue)); } /// /// Performs an explicit conversion from to . /// /// The value. /// The result of the conversion. public static implicit operator Color3(System.Drawing.Color value) { return new Color3() { Red = (float)value.R / 255f, Green = (float)value.G / 255f, Blue = (float)value.B / 255f }; } #endif } }