More Fn changes
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math/fn.cs
49
math/fn.cs
@ -1,25 +1,4 @@
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// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
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// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
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//
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// Copyright (c) 2010-2011 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using System;
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using System.ComponentModel;
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@ -27,6 +6,8 @@ using System.Globalization;
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using System.Runtime.InteropServices;
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using System.Runtime.Serialization;
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namespace math
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{
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@ -38,6 +19,30 @@ namespace math
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return v < min ? min : v > max ? max : v;
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}
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static public float LogisticsUnit( float v, float spread = 4.0f, float height = 1.0f )
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{
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return LogisticsFull( v, height, spread, 0, 0.1f, -0.5f );
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}
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static public float LogisticsFull( float v, float height, float spread, float f, float g, float h )
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{
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float res = height / (1.0f + (float)Math.Pow( g, (spread * (v+h))) ) + f;
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return res;
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}
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static public float LogisticsSymmetric( float v, float height = 1.0f, float spread = 3.65f )
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{
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float fullHeight = height * 2.0f;
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float negF = -height;
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float res = LogisticsFull( v, fullHeight, spread, negF, 0.1f, 0.0f );
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return res;
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}
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//Tracked these down in Desmos
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static public float s_a = 0.0f;
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static public float s_b = 0.155f;
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