From 82ab55c67266bb0a44378cc1cc5729589d253f15 Mon Sep 17 00:00:00 2001 From: Marc Hernandez Date: Sat, 1 Oct 2022 02:42:44 -0700 Subject: [PATCH] Add math fns --- math/fn.cs | 66 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 math/fn.cs diff --git a/math/fn.cs b/math/fn.cs new file mode 100644 index 0000000..c895e2f --- /dev/null +++ b/math/fn.cs @@ -0,0 +1,66 @@ +// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) +// Distributed under the MIT license. See the LICENSE.md file in the project root for more information. +// +// Copyright (c) 2010-2011 SharpDX - Alexandre Mutel +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +using System; +using System.ComponentModel; +using System.Globalization; +using System.Runtime.InteropServices; +using System.Runtime.Serialization; + +namespace math +{ + + static public class fn + { + static public float SmoothStepCos( float v ) + { + var dV = (double)v; + + var newV = 0.5 - 0.5 * Math.Cos( Math.PI * dV ); + + return (float)newV; + + } + + static public float SmoothStepSquare( float v ) + { + var dV = (double)v; + + var newV = dV * dV * (3.0 - 2.0 * dV); + + return (float)newV; + + } + + static public float SmoothStepCube( float v ) + { + var dV = (double)v; + + var newV = dV * dV * dV * ( 6.0 * dV * dV - 15.0 * dV + 10.0 ); + + return (float)newV; + + } + } + +}