x) Big FSM refactor
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parent
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37
imm/FSM.cs
37
imm/FSM.cs
@ -13,7 +13,7 @@ public record class Context : imm.Recorded<Context>
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}
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public record class State<T, CTX> : imm.Recorded<State<T, CTX>>
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public record class State<T, CTX>( CTX Context ) : imm.Recorded<State<T, CTX>>
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where T : State<T, CTX>
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where CTX : Context
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{
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@ -30,13 +30,13 @@ public record class State<T, CTX> : imm.Recorded<State<T, CTX>>
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public record class FSM<T, CTX, ST> : imm.Recorded<FSM<T, CTX, ST>>
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where T : FSM<T, CTX, ST>
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where CTX : Context
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public record class FSM<T, ST, CTX> : imm.Recorded<FSM<T, ST, CTX>>
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where T : FSM<T, ST, CTX>
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where ST : State<ST, CTX>
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where CTX : Context
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{
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public CTX Context { get; private set; }
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public ST State { get; private set; }
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public CTX Context { get; init; }
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public ST State { get; init; }
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public FSM( CTX context, ST stStart )
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{
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@ -44,20 +44,37 @@ public record class FSM<T, CTX, ST> : imm.Recorded<FSM<T, CTX, ST>>
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State = stStart;
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}
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public FSM<T, CTX, ST> Transition(ST newState)
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public FSM<T, ST, CTX> Transition(ST newState)
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{
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var (newOldCTX, oldState) = State.onExit(Context, newState);
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var origState = State;
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var (newOldCTX, oldState) = State.onExit(Context, newState);
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var (newCTX, storeState) = newState.onEnter(newOldCTX, oldState);
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return this with
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var newFSM = this.Process( this with
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{
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Context = newCTX,
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State = storeState,
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};
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}, $"Trans: {origState.GetType().Name} to {newState.GetType().Name}" );
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return newFSM;
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}
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public FSM<T, ST, CTX> Process( Func<ST, ST> fn, string reason )
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{
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var newState = fn( State );
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if( object.ReferenceEquals( newState, State ) ) return this;
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FSM<T, ST, CTX> newFSM = this.Process( this with
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{
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Context = Context,
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State = newState,
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}, $"Processing: {newState.GetType().Name} for {reason}" );
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return newFSM;
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}
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}
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