77 lines
1.3 KiB
C#
77 lines
1.3 KiB
C#
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// D E R E L I C T
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//
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/// // (c) 2003..2024
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using Godot;
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using System;
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[GlobalClass]
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public partial class RichTextAnim : RichTextLabel
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{
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[Export]
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public string TextPrefix = "";
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[Export]
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public string TextSuffix = "";
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[Export]
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public double MSPerChar = 100;
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[Export]
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public string OriginalText = "{BAD ERROR}";
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[ExportCategory( "Animation" )]
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[Export]
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public int StartingOffset = 0;
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[Export]
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public int EndingOffset = 0;
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[Export]
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public int CharCount = 0;
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[Export]
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public double TimeTillNextChar = 0;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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OriginalText = Text;
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Text = "";
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TimeTillNextChar = MSPerChar / 1000.0;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process( double delta )
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{
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TimeTillNextChar -= delta;
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if( TimeTillNextChar <= 0 )
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{
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TimeTillNextChar += ( MSPerChar / 1000.0 );
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if( CharCount < OriginalText.Length )
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{
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Text = TextPrefix + OriginalText.Substring( 0, CharCount ) + TextSuffix;
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++CharCount;
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}
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else
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{
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Text = TextPrefix + OriginalText + TextSuffix;
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ProcessMode = ProcessModeEnum.Disabled;
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}
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}
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}
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}
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