50 lines
950 B
C#
50 lines
950 B
C#
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// D E R E L I C T
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//
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/// // (c) 2003..2024
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using Godot;
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using System;
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using Godot.Sharp.Extras;
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[GlobalClass]
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public partial class TraversalScreen : ScreenGeneric<TraversalScreenDef>
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{
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public override string DebugString() => $"{GetType().Name}: {Def.ResourcePath}";
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public override void _Ready()
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{
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log.info( $"{GetType().Name}._Ready::Begin with Scene {Def.Scene.ResourcePath}" );
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base._Ready();
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this.OnReady();
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Name = $"TraversalScreen";
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log.info( $"Running {GetType().Name} with Scene {Def.Scene.ResourcePath}" );
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var scene = Def.Scene.Instantiate<ScreenScene3D>();
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AddChild( scene );
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scene.StartEvent();
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log.info( $"{GetType().Name}._Ready::Begin with Scene {Def.Scene.ResourcePath}" );
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}
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public override void _Process( double delta )
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{
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base._Process( delta );
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}
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}
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