gd_core/addons/core/screens/ScreenScene3D.cs

30 lines
441 B
C#

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// D E R E L I C T
//
/// // (c) 2003..2024
using Godot;
public partial class ScreenScene3D : Node3D
{
public void FreeEvent()
{
var parent = GetParent();
parent.QueueFree();
}
virtual public void StartEvent()
{
}
public void StopEvent()
{
ProcessMode = ProcessModeEnum.Disabled;
}
}