gd_core/addons/core/screens/Screen.cs

21 lines
427 B
C#

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// D E R E L I C T
//
/// // (c) 2003..2024
using Godot;
using System;
using System.ComponentModel;
[GlobalClass]
public partial class Screen : Node
{
public virtual ScreenDef Def { get; }
public virtual string DebugString() => $"NEED OVERRIDE {GetType().Name}: {Def.ResourcePath}";
}