gd_core/addons/core/screens/ScreenDef.cs

24 lines
572 B
C#

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// D E R E L I C T
//
/// // (c) 2003..2024
using Godot;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using System;
[GlobalClass]
public partial class ScreenDef : Resource
{
[Export]
public double TransitionTime = 1.0;
public Func<Screen> FnCreate = () => new Screen();
//public Func<ScreenDef, Event<ScreenDef>> FnCreate = new Func<ScreenDef, Event<ScreenDef>>( ( def ) => { return new Event<ScreenDef>() { Def = def }; } );
}