///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // D E R E L I C T // /// // (c) 2003..2025 using Godot; using Godot.Sharp.Extras; using System; [GlobalClass] public partial class SimpleScreen : ScreenGeneric { public override string DebugString() => $"{GetType().Name}(base): {Def.ResourcePath}"; public override void _Ready() { base._Ready(); this.OnReady(); Name = $"SimpleScreen"; log.info( $"Running SimpleScreen with Scene {Def.Scene.ResourcePath}" ); var scene = Def.Scene.Instantiate(); AddChild( scene ); scene.StartEvent(); } }