///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // D E R E L I C T // /// // (c) 2003..2024 using Godot; using Microsoft.CodeAnalysis.CSharp.Syntax; public partial class ScreenGenericDef : ScreenDef where TSUBDEF : ScreenDef where TEVT : ScreenGeneric, new() { public ScreenGenericDef() { FnCreate = () => new TEVT { Def = this as TSUBDEF }; } }