///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // D E R E L I C T // /// // (c) 2003..2024 using Godot; using Microsoft.CodeAnalysis.CSharp.Syntax; using System; [GlobalClass] public partial class ScreenDef : Resource { [Export] public double TransitionTime = 1.0; public Func FnCreate = () => new Screen(); //public Func> FnCreate = new Func>( ( def ) => { return new Event() { Def = def }; } ); }