static public class Vector3CmExt { public static Vector3Cm ToVector3Cm( this Godot.Vector3 vec ) => new Vector3Cm( vec.X.Cm, vec.Y.Cm, vec.Z.Cm ); public static Godot.Vector3 ToVector3( this Vector3Cm vecCm ) { var xF = vecCm.x.Float; var yF = vecCm.y.Float; var zF = vecCm.z.Float; return new Godot.Vector3( xF, yF, zF ); } }