///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // D E R E L I C T // /// // (c) 2003..2024 using Godot; using System; using Godot.Sharp.Extras; [GlobalClass] public partial class TraversalScreen : ScreenGeneric { public override string DebugString() => $"{GetType().Name}: {Def.ResourcePath}"; public override void _Ready() { log.info( $"{GetType().Name}._Ready::Begin with Scene {Def.Scene.ResourcePath}" ); base._Ready(); this.OnReady(); Name = $"TraversalScreen"; log.info( $"Running {GetType().Name} with Scene {Def.Scene.ResourcePath}" ); var scene = Def.Scene.Instantiate(); AddChild( scene ); scene.StartEvent(); log.info( $"{GetType().Name}._Ready::Begin with Scene {Def.Scene.ResourcePath}" ); } public override void _Process( double delta ) { base._Process( delta ); } }