///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // D E R E L I C T // /// // (c) 2003..2024 using Godot; public partial class ScreenGeneric : Screen where TDEF : ScreenDef { public ScreenGeneric() { } public ScreenGeneric( TDEF def ) { Def = def; } new public TDEF Def { get; set; } // Called when the node enters the scene tree for the first time. public override void _Ready() { base._Ready(); } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process( double delta ) { } }