///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // D E R E L I C T // /// // (c) 2003..2024 using Godot; using System; [GlobalClass] public partial class OLib : Node { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process( double delta ) { } public void Info( string msg ) => log.info( msg ); }